Files
GeekDesk/Util/ShowWindowFollowMouse.cs

197 lines
6.6 KiB
C#

using GeekDesk.Constant;
using System;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Forms;
namespace GeekDesk.Util
{
public class ShowWindowFollowMouse
{
public enum MousePosition
{
CENTER = 1,
LEFT_TOP = 2,
LEFT_BOTTOM = 3,
RIGHT_TOP = 4,
RIGHT_BOTTOM = 5,
LEFT_CENTER = 6,
RIGHT_CENTER = 7
}
public static void FollowMouse(Window window)
{
// Get the mouse position
var mousePosition = System.Windows.Forms.Control.MousePosition;
// Get the window size
var windowWidth = window.Width;
var windowHeight = window.Height;
Console.WriteLine("windowWidth + windowHeight:" + windowWidth + "+" + windowHeight);
// Get the screen where the mouse is located
var screen = System.Windows.Forms.Screen.FromPoint(new System.Drawing.Point(mousePosition.X, mousePosition.Y));
var workingArea = screen.WorkingArea;
// Get the DPI scaling factor for the screen
//float dpiX, dpiY;
//using (var graphics = System.Drawing.Graphics.FromHwnd(IntPtr.Zero))
//{
// dpiX = graphics.DpiX / 96f; // 96 is the default DPI
// dpiY = graphics.DpiY / 96f; // 96 is the default DPI
//}
float dpiX = GetDpi( true);
float dpiY = GetDpi(false);
// Convert mouse position to logical pixels based on DPI
double mouseX = mousePosition.X / dpiX;
double mouseY = mousePosition.Y / dpiY;
// Calculate target position to center the window on the mouse
double targetLeft = mouseX - windowWidth / 2;
double targetTop = mouseY - windowHeight / 2;
// Ensure the window does not exceed the screen boundaries
if (targetLeft < workingArea.Left / dpiX)
targetLeft = workingArea.Left / dpiX;
if (targetLeft + windowWidth / dpiX > workingArea.Right / dpiX)
targetLeft = workingArea.Right / dpiX - windowWidth / dpiX;
if (targetTop < workingArea.Top / dpiY)
targetTop = workingArea.Top / dpiY;
if (targetTop + windowHeight / dpiY > workingArea.Bottom / dpiY)
targetTop = workingArea.Bottom / dpiY - windowHeight / dpiY;
// Update window position
window.Left = targetLeft * dpiX;
window.Top = targetTop * dpiY;
}
private static float GetDpi(bool isX)
{
IntPtr hdc = WindowUtil.GetDC(IntPtr.Zero);
int dpi = isX ? WindowUtil.GetDeviceCaps(hdc, LOGPIXELSX) : WindowUtil.GetDeviceCaps(hdc, LOGPIXELSY);
WindowUtil.ReleaseDC(IntPtr.Zero, hdc);
return dpi / 96f;
}
private static IntPtr GetScreenHandleFromMouse()
{
// Get the mouse position
var mousePosition = System.Windows.Forms.Control.MousePosition;
// Convert mouse position to a POINT structure
System.Drawing.Point point = new System.Drawing.Point(mousePosition.X, mousePosition.Y);
// Get the window handle from the point
IntPtr windowHandle = WindowUtil.WindowFromPoint(point);
return windowHandle;
}
// Constants for DPI
private const int HORZRES = 8;
private const int VERTRES = 10;
private const int LOGPIXELSX = 88;
private const int LOGPIXELSY = 90;
/// <summary>
/// 随鼠标位置显示面板
/// </summary>
public static void Show(Window window, MousePosition position, double widthOffset = 0, double heightOffset = 0)
{
//获取鼠标位置
System.Windows.Point p = MouseUtil.GetMousePosition();
float dpiX = GetDpi(true);
float dpiY = GetDpi(false);
p.X = p.X / dpiX;
p.Y = p.Y / dpiY;
double left = SystemParameters.VirtualScreenLeft;
double top = SystemParameters.VirtualScreenTop;
double width = SystemParameters.VirtualScreenWidth;
double height = SystemParameters.WorkArea.Height;
double right = width - Math.Abs(left);
double bottom = height - Math.Abs(top);
double afterWidth;
double afterHeight;
switch (position)
{
case MousePosition.LEFT_BOTTOM:
afterWidth = 0;
afterHeight = window.Height;
break;
case MousePosition.LEFT_TOP:
afterWidth = 0;
afterHeight = 0;
break;
case MousePosition.LEFT_CENTER:
afterWidth = 0;
afterHeight = window.Height / 2;
break;
case MousePosition.RIGHT_BOTTOM:
afterWidth = window.Width;
afterHeight = window.Height;
break;
case MousePosition.RIGHT_TOP:
afterWidth = window.Width;
afterHeight = 0;
break;
case MousePosition.RIGHT_CENTER:
afterWidth = window.Width;
afterHeight = window.Height / 2;
break;
default:
afterWidth = window.Width / 2;
afterHeight = window.Height / 2;
break;
}
afterWidth += widthOffset;
afterHeight -= heightOffset;
if (p.X - afterWidth < left)
{
//判断是否在最左边缘
window.Left = left - Constants.SHADOW_WIDTH;
}
else if (p.X + afterWidth > right)
{
//判断是否在最右边缘
window.Left = right - window.Width + Constants.SHADOW_WIDTH;
}
else
{
window.Left = p.X - afterWidth;
}
if (p.Y - afterHeight < top)
{
//判断是否在最上边缘
window.Top = top - Constants.SHADOW_WIDTH;
}
else if (p.Y + afterHeight > bottom)
{
//判断是否在最下边缘
window.Top = bottom - window.Height + Constants.SHADOW_WIDTH;
}
else
{
window.Top = p.Y - afterHeight;
}
}
}
}