// Code generated by ent, DO NOT EDIT. package db import ( "context" "errors" "fmt" "entgo.io/ent/dialect" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" "github.com/chaitin/MonkeyCode/backend/db/user" "github.com/chaitin/MonkeyCode/backend/db/usergroup" "github.com/chaitin/MonkeyCode/backend/db/usergroupuser" "github.com/google/uuid" ) // UserGroupUserCreate is the builder for creating a UserGroupUser entity. type UserGroupUserCreate struct { config mutation *UserGroupUserMutation hooks []Hook conflict []sql.ConflictOption } // SetUserGroupID sets the "user_group_id" field. func (uguc *UserGroupUserCreate) SetUserGroupID(u uuid.UUID) *UserGroupUserCreate { uguc.mutation.SetUserGroupID(u) return uguc } // SetUserID sets the "user_id" field. func (uguc *UserGroupUserCreate) SetUserID(u uuid.UUID) *UserGroupUserCreate { uguc.mutation.SetUserID(u) return uguc } // SetID sets the "id" field. func (uguc *UserGroupUserCreate) SetID(u uuid.UUID) *UserGroupUserCreate { uguc.mutation.SetID(u) return uguc } // SetUserGroup sets the "user_group" edge to the UserGroup entity. func (uguc *UserGroupUserCreate) SetUserGroup(u *UserGroup) *UserGroupUserCreate { return uguc.SetUserGroupID(u.ID) } // SetUser sets the "user" edge to the User entity. func (uguc *UserGroupUserCreate) SetUser(u *User) *UserGroupUserCreate { return uguc.SetUserID(u.ID) } // Mutation returns the UserGroupUserMutation object of the builder. func (uguc *UserGroupUserCreate) Mutation() *UserGroupUserMutation { return uguc.mutation } // Save creates the UserGroupUser in the database. func (uguc *UserGroupUserCreate) Save(ctx context.Context) (*UserGroupUser, error) { return withHooks(ctx, uguc.sqlSave, uguc.mutation, uguc.hooks) } // SaveX calls Save and panics if Save returns an error. func (uguc *UserGroupUserCreate) SaveX(ctx context.Context) *UserGroupUser { v, err := uguc.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (uguc *UserGroupUserCreate) Exec(ctx context.Context) error { _, err := uguc.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (uguc *UserGroupUserCreate) ExecX(ctx context.Context) { if err := uguc.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (uguc *UserGroupUserCreate) check() error { if _, ok := uguc.mutation.UserGroupID(); !ok { return &ValidationError{Name: "user_group_id", err: errors.New(`db: missing required field "UserGroupUser.user_group_id"`)} } if _, ok := uguc.mutation.UserID(); !ok { return &ValidationError{Name: "user_id", err: errors.New(`db: missing required field "UserGroupUser.user_id"`)} } if len(uguc.mutation.UserGroupIDs()) == 0 { return &ValidationError{Name: "user_group", err: errors.New(`db: missing required edge "UserGroupUser.user_group"`)} } if len(uguc.mutation.UserIDs()) == 0 { return &ValidationError{Name: "user", err: errors.New(`db: missing required edge "UserGroupUser.user"`)} } return nil } func (uguc *UserGroupUserCreate) sqlSave(ctx context.Context) (*UserGroupUser, error) { if err := uguc.check(); err != nil { return nil, err } _node, _spec := uguc.createSpec() if err := sqlgraph.CreateNode(ctx, uguc.driver, _spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } if _spec.ID.Value != nil { if id, ok := _spec.ID.Value.(*uuid.UUID); ok { _node.ID = *id } else if err := _node.ID.Scan(_spec.ID.Value); err != nil { return nil, err } } uguc.mutation.id = &_node.ID uguc.mutation.done = true return _node, nil } func (uguc *UserGroupUserCreate) createSpec() (*UserGroupUser, *sqlgraph.CreateSpec) { var ( _node = &UserGroupUser{config: uguc.config} _spec = sqlgraph.NewCreateSpec(usergroupuser.Table, sqlgraph.NewFieldSpec(usergroupuser.FieldID, field.TypeUUID)) ) _spec.OnConflict = uguc.conflict if id, ok := uguc.mutation.ID(); ok { _node.ID = id _spec.ID.Value = &id } if nodes := uguc.mutation.UserGroupIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: usergroupuser.UserGroupTable, Columns: []string{usergroupuser.UserGroupColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(usergroup.FieldID, field.TypeUUID), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _node.UserGroupID = nodes[0] _spec.Edges = append(_spec.Edges, edge) } if nodes := uguc.mutation.UserIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: usergroupuser.UserTable, Columns: []string{usergroupuser.UserColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeUUID), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _node.UserID = nodes[0] _spec.Edges = append(_spec.Edges, edge) } return _node, _spec } // OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause // of the `INSERT` statement. For example: // // client.UserGroupUser.Create(). // SetUserGroupID(v). // OnConflict( // // Update the row with the new values // // the was proposed for insertion. // sql.ResolveWithNewValues(), // ). // // Override some of the fields with custom // // update values. // Update(func(u *ent.UserGroupUserUpsert) { // SetUserGroupID(v+v). // }). // Exec(ctx) func (uguc *UserGroupUserCreate) OnConflict(opts ...sql.ConflictOption) *UserGroupUserUpsertOne { uguc.conflict = opts return &UserGroupUserUpsertOne{ create: uguc, } } // OnConflictColumns calls `OnConflict` and configures the columns // as conflict target. Using this option is equivalent to using: // // client.UserGroupUser.Create(). // OnConflict(sql.ConflictColumns(columns...)). // Exec(ctx) func (uguc *UserGroupUserCreate) OnConflictColumns(columns ...string) *UserGroupUserUpsertOne { uguc.conflict = append(uguc.conflict, sql.ConflictColumns(columns...)) return &UserGroupUserUpsertOne{ create: uguc, } } type ( // UserGroupUserUpsertOne is the builder for "upsert"-ing // one UserGroupUser node. UserGroupUserUpsertOne struct { create *UserGroupUserCreate } // UserGroupUserUpsert is the "OnConflict" setter. UserGroupUserUpsert struct { *sql.UpdateSet } ) // SetUserGroupID sets the "user_group_id" field. func (u *UserGroupUserUpsert) SetUserGroupID(v uuid.UUID) *UserGroupUserUpsert { u.Set(usergroupuser.FieldUserGroupID, v) return u } // UpdateUserGroupID sets the "user_group_id" field to the value that was provided on create. func (u *UserGroupUserUpsert) UpdateUserGroupID() *UserGroupUserUpsert { u.SetExcluded(usergroupuser.FieldUserGroupID) return u } // SetUserID sets the "user_id" field. func (u *UserGroupUserUpsert) SetUserID(v uuid.UUID) *UserGroupUserUpsert { u.Set(usergroupuser.FieldUserID, v) return u } // UpdateUserID sets the "user_id" field to the value that was provided on create. func (u *UserGroupUserUpsert) UpdateUserID() *UserGroupUserUpsert { u.SetExcluded(usergroupuser.FieldUserID) return u } // UpdateNewValues updates the mutable fields using the new values that were set on create except the ID field. // Using this option is equivalent to using: // // client.UserGroupUser.Create(). // OnConflict( // sql.ResolveWithNewValues(), // sql.ResolveWith(func(u *sql.UpdateSet) { // u.SetIgnore(usergroupuser.FieldID) // }), // ). // Exec(ctx) func (u *UserGroupUserUpsertOne) UpdateNewValues() *UserGroupUserUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues()) u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) { if _, exists := u.create.mutation.ID(); exists { s.SetIgnore(usergroupuser.FieldID) } })) return u } // Ignore sets each column to itself in case of conflict. // Using this option is equivalent to using: // // client.UserGroupUser.Create(). // OnConflict(sql.ResolveWithIgnore()). // Exec(ctx) func (u *UserGroupUserUpsertOne) Ignore() *UserGroupUserUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore()) return u } // DoNothing configures the conflict_action to `DO NOTHING`. // Supported only by SQLite and PostgreSQL. func (u *UserGroupUserUpsertOne) DoNothing() *UserGroupUserUpsertOne { u.create.conflict = append(u.create.conflict, sql.DoNothing()) return u } // Update allows overriding fields `UPDATE` values. See the UserGroupUserCreate.OnConflict // documentation for more info. func (u *UserGroupUserUpsertOne) Update(set func(*UserGroupUserUpsert)) *UserGroupUserUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) { set(&UserGroupUserUpsert{UpdateSet: update}) })) return u } // SetUserGroupID sets the "user_group_id" field. func (u *UserGroupUserUpsertOne) SetUserGroupID(v uuid.UUID) *UserGroupUserUpsertOne { return u.Update(func(s *UserGroupUserUpsert) { s.SetUserGroupID(v) }) } // UpdateUserGroupID sets the "user_group_id" field to the value that was provided on create. func (u *UserGroupUserUpsertOne) UpdateUserGroupID() *UserGroupUserUpsertOne { return u.Update(func(s *UserGroupUserUpsert) { s.UpdateUserGroupID() }) } // SetUserID sets the "user_id" field. func (u *UserGroupUserUpsertOne) SetUserID(v uuid.UUID) *UserGroupUserUpsertOne { return u.Update(func(s *UserGroupUserUpsert) { s.SetUserID(v) }) } // UpdateUserID sets the "user_id" field to the value that was provided on create. func (u *UserGroupUserUpsertOne) UpdateUserID() *UserGroupUserUpsertOne { return u.Update(func(s *UserGroupUserUpsert) { s.UpdateUserID() }) } // Exec executes the query. func (u *UserGroupUserUpsertOne) Exec(ctx context.Context) error { if len(u.create.conflict) == 0 { return errors.New("db: missing options for UserGroupUserCreate.OnConflict") } return u.create.Exec(ctx) } // ExecX is like Exec, but panics if an error occurs. func (u *UserGroupUserUpsertOne) ExecX(ctx context.Context) { if err := u.create.Exec(ctx); err != nil { panic(err) } } // Exec executes the UPSERT query and returns the inserted/updated ID. func (u *UserGroupUserUpsertOne) ID(ctx context.Context) (id uuid.UUID, err error) { if u.create.driver.Dialect() == dialect.MySQL { // In case of "ON CONFLICT", there is no way to get back non-numeric ID // fields from the database since MySQL does not support the RETURNING clause. return id, errors.New("db: UserGroupUserUpsertOne.ID is not supported by MySQL driver. Use UserGroupUserUpsertOne.Exec instead") } node, err := u.create.Save(ctx) if err != nil { return id, err } return node.ID, nil } // IDX is like ID, but panics if an error occurs. func (u *UserGroupUserUpsertOne) IDX(ctx context.Context) uuid.UUID { id, err := u.ID(ctx) if err != nil { panic(err) } return id } // UserGroupUserCreateBulk is the builder for creating many UserGroupUser entities in bulk. type UserGroupUserCreateBulk struct { config err error builders []*UserGroupUserCreate conflict []sql.ConflictOption } // Save creates the UserGroupUser entities in the database. func (ugucb *UserGroupUserCreateBulk) Save(ctx context.Context) ([]*UserGroupUser, error) { if ugucb.err != nil { return nil, ugucb.err } specs := make([]*sqlgraph.CreateSpec, len(ugucb.builders)) nodes := make([]*UserGroupUser, len(ugucb.builders)) mutators := make([]Mutator, len(ugucb.builders)) for i := range ugucb.builders { func(i int, root context.Context) { builder := ugucb.builders[i] var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*UserGroupUserMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err := builder.check(); err != nil { return nil, err } builder.mutation = mutation var err error nodes[i], specs[i] = builder.createSpec() if i < len(mutators)-1 { _, err = mutators[i+1].Mutate(root, ugucb.builders[i+1].mutation) } else { spec := &sqlgraph.BatchCreateSpec{Nodes: specs} spec.OnConflict = ugucb.conflict // Invoke the actual operation on the latest mutation in the chain. if err = sqlgraph.BatchCreate(ctx, ugucb.driver, spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } } } if err != nil { return nil, err } mutation.id = &nodes[i].ID mutation.done = true return nodes[i], nil }) for i := len(builder.hooks) - 1; i >= 0; i-- { mut = builder.hooks[i](mut) } mutators[i] = mut }(i, ctx) } if len(mutators) > 0 { if _, err := mutators[0].Mutate(ctx, ugucb.builders[0].mutation); err != nil { return nil, err } } return nodes, nil } // SaveX is like Save, but panics if an error occurs. func (ugucb *UserGroupUserCreateBulk) SaveX(ctx context.Context) []*UserGroupUser { v, err := ugucb.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (ugucb *UserGroupUserCreateBulk) Exec(ctx context.Context) error { _, err := ugucb.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (ugucb *UserGroupUserCreateBulk) ExecX(ctx context.Context) { if err := ugucb.Exec(ctx); err != nil { panic(err) } } // OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause // of the `INSERT` statement. For example: // // client.UserGroupUser.CreateBulk(builders...). // OnConflict( // // Update the row with the new values // // the was proposed for insertion. // sql.ResolveWithNewValues(), // ). // // Override some of the fields with custom // // update values. // Update(func(u *ent.UserGroupUserUpsert) { // SetUserGroupID(v+v). // }). // Exec(ctx) func (ugucb *UserGroupUserCreateBulk) OnConflict(opts ...sql.ConflictOption) *UserGroupUserUpsertBulk { ugucb.conflict = opts return &UserGroupUserUpsertBulk{ create: ugucb, } } // OnConflictColumns calls `OnConflict` and configures the columns // as conflict target. Using this option is equivalent to using: // // client.UserGroupUser.Create(). // OnConflict(sql.ConflictColumns(columns...)). // Exec(ctx) func (ugucb *UserGroupUserCreateBulk) OnConflictColumns(columns ...string) *UserGroupUserUpsertBulk { ugucb.conflict = append(ugucb.conflict, sql.ConflictColumns(columns...)) return &UserGroupUserUpsertBulk{ create: ugucb, } } // UserGroupUserUpsertBulk is the builder for "upsert"-ing // a bulk of UserGroupUser nodes. type UserGroupUserUpsertBulk struct { create *UserGroupUserCreateBulk } // UpdateNewValues updates the mutable fields using the new values that // were set on create. Using this option is equivalent to using: // // client.UserGroupUser.Create(). // OnConflict( // sql.ResolveWithNewValues(), // sql.ResolveWith(func(u *sql.UpdateSet) { // u.SetIgnore(usergroupuser.FieldID) // }), // ). // Exec(ctx) func (u *UserGroupUserUpsertBulk) UpdateNewValues() *UserGroupUserUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues()) u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) { for _, b := range u.create.builders { if _, exists := b.mutation.ID(); exists { s.SetIgnore(usergroupuser.FieldID) } } })) return u } // Ignore sets each column to itself in case of conflict. // Using this option is equivalent to using: // // client.UserGroupUser.Create(). // OnConflict(sql.ResolveWithIgnore()). // Exec(ctx) func (u *UserGroupUserUpsertBulk) Ignore() *UserGroupUserUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore()) return u } // DoNothing configures the conflict_action to `DO NOTHING`. // Supported only by SQLite and PostgreSQL. func (u *UserGroupUserUpsertBulk) DoNothing() *UserGroupUserUpsertBulk { u.create.conflict = append(u.create.conflict, sql.DoNothing()) return u } // Update allows overriding fields `UPDATE` values. See the UserGroupUserCreateBulk.OnConflict // documentation for more info. func (u *UserGroupUserUpsertBulk) Update(set func(*UserGroupUserUpsert)) *UserGroupUserUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) { set(&UserGroupUserUpsert{UpdateSet: update}) })) return u } // SetUserGroupID sets the "user_group_id" field. func (u *UserGroupUserUpsertBulk) SetUserGroupID(v uuid.UUID) *UserGroupUserUpsertBulk { return u.Update(func(s *UserGroupUserUpsert) { s.SetUserGroupID(v) }) } // UpdateUserGroupID sets the "user_group_id" field to the value that was provided on create. func (u *UserGroupUserUpsertBulk) UpdateUserGroupID() *UserGroupUserUpsertBulk { return u.Update(func(s *UserGroupUserUpsert) { s.UpdateUserGroupID() }) } // SetUserID sets the "user_id" field. func (u *UserGroupUserUpsertBulk) SetUserID(v uuid.UUID) *UserGroupUserUpsertBulk { return u.Update(func(s *UserGroupUserUpsert) { s.SetUserID(v) }) } // UpdateUserID sets the "user_id" field to the value that was provided on create. func (u *UserGroupUserUpsertBulk) UpdateUserID() *UserGroupUserUpsertBulk { return u.Update(func(s *UserGroupUserUpsert) { s.UpdateUserID() }) } // Exec executes the query. func (u *UserGroupUserUpsertBulk) Exec(ctx context.Context) error { if u.create.err != nil { return u.create.err } for i, b := range u.create.builders { if len(b.conflict) != 0 { return fmt.Errorf("db: OnConflict was set for builder %d. Set it on the UserGroupUserCreateBulk instead", i) } } if len(u.create.conflict) == 0 { return errors.New("db: missing options for UserGroupUserCreateBulk.OnConflict") } return u.create.Exec(ctx) } // ExecX is like Exec, but panics if an error occurs. func (u *UserGroupUserUpsertBulk) ExecX(ctx context.Context) { if err := u.create.Exec(ctx); err != nil { panic(err) } }