Files
MonkeyCode/backend/db/usergroupuser_create.go
2025-08-18 14:57:29 +08:00

588 lines
18 KiB
Go

// Code generated by ent, DO NOT EDIT.
package db
import (
"context"
"errors"
"fmt"
"entgo.io/ent/dialect"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
"github.com/chaitin/MonkeyCode/backend/db/user"
"github.com/chaitin/MonkeyCode/backend/db/usergroup"
"github.com/chaitin/MonkeyCode/backend/db/usergroupuser"
"github.com/google/uuid"
)
// UserGroupUserCreate is the builder for creating a UserGroupUser entity.
type UserGroupUserCreate struct {
config
mutation *UserGroupUserMutation
hooks []Hook
conflict []sql.ConflictOption
}
// SetUserGroupID sets the "user_group_id" field.
func (uguc *UserGroupUserCreate) SetUserGroupID(u uuid.UUID) *UserGroupUserCreate {
uguc.mutation.SetUserGroupID(u)
return uguc
}
// SetUserID sets the "user_id" field.
func (uguc *UserGroupUserCreate) SetUserID(u uuid.UUID) *UserGroupUserCreate {
uguc.mutation.SetUserID(u)
return uguc
}
// SetID sets the "id" field.
func (uguc *UserGroupUserCreate) SetID(u uuid.UUID) *UserGroupUserCreate {
uguc.mutation.SetID(u)
return uguc
}
// SetUserGroup sets the "user_group" edge to the UserGroup entity.
func (uguc *UserGroupUserCreate) SetUserGroup(u *UserGroup) *UserGroupUserCreate {
return uguc.SetUserGroupID(u.ID)
}
// SetUser sets the "user" edge to the User entity.
func (uguc *UserGroupUserCreate) SetUser(u *User) *UserGroupUserCreate {
return uguc.SetUserID(u.ID)
}
// Mutation returns the UserGroupUserMutation object of the builder.
func (uguc *UserGroupUserCreate) Mutation() *UserGroupUserMutation {
return uguc.mutation
}
// Save creates the UserGroupUser in the database.
func (uguc *UserGroupUserCreate) Save(ctx context.Context) (*UserGroupUser, error) {
return withHooks(ctx, uguc.sqlSave, uguc.mutation, uguc.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (uguc *UserGroupUserCreate) SaveX(ctx context.Context) *UserGroupUser {
v, err := uguc.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (uguc *UserGroupUserCreate) Exec(ctx context.Context) error {
_, err := uguc.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (uguc *UserGroupUserCreate) ExecX(ctx context.Context) {
if err := uguc.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (uguc *UserGroupUserCreate) check() error {
if _, ok := uguc.mutation.UserGroupID(); !ok {
return &ValidationError{Name: "user_group_id", err: errors.New(`db: missing required field "UserGroupUser.user_group_id"`)}
}
if _, ok := uguc.mutation.UserID(); !ok {
return &ValidationError{Name: "user_id", err: errors.New(`db: missing required field "UserGroupUser.user_id"`)}
}
if len(uguc.mutation.UserGroupIDs()) == 0 {
return &ValidationError{Name: "user_group", err: errors.New(`db: missing required edge "UserGroupUser.user_group"`)}
}
if len(uguc.mutation.UserIDs()) == 0 {
return &ValidationError{Name: "user", err: errors.New(`db: missing required edge "UserGroupUser.user"`)}
}
return nil
}
func (uguc *UserGroupUserCreate) sqlSave(ctx context.Context) (*UserGroupUser, error) {
if err := uguc.check(); err != nil {
return nil, err
}
_node, _spec := uguc.createSpec()
if err := sqlgraph.CreateNode(ctx, uguc.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
if _spec.ID.Value != nil {
if id, ok := _spec.ID.Value.(*uuid.UUID); ok {
_node.ID = *id
} else if err := _node.ID.Scan(_spec.ID.Value); err != nil {
return nil, err
}
}
uguc.mutation.id = &_node.ID
uguc.mutation.done = true
return _node, nil
}
func (uguc *UserGroupUserCreate) createSpec() (*UserGroupUser, *sqlgraph.CreateSpec) {
var (
_node = &UserGroupUser{config: uguc.config}
_spec = sqlgraph.NewCreateSpec(usergroupuser.Table, sqlgraph.NewFieldSpec(usergroupuser.FieldID, field.TypeUUID))
)
_spec.OnConflict = uguc.conflict
if id, ok := uguc.mutation.ID(); ok {
_node.ID = id
_spec.ID.Value = &id
}
if nodes := uguc.mutation.UserGroupIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: usergroupuser.UserGroupTable,
Columns: []string{usergroupuser.UserGroupColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(usergroup.FieldID, field.TypeUUID),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_node.UserGroupID = nodes[0]
_spec.Edges = append(_spec.Edges, edge)
}
if nodes := uguc.mutation.UserIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: usergroupuser.UserTable,
Columns: []string{usergroupuser.UserColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeUUID),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_node.UserID = nodes[0]
_spec.Edges = append(_spec.Edges, edge)
}
return _node, _spec
}
// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
// of the `INSERT` statement. For example:
//
// client.UserGroupUser.Create().
// SetUserGroupID(v).
// OnConflict(
// // Update the row with the new values
// // the was proposed for insertion.
// sql.ResolveWithNewValues(),
// ).
// // Override some of the fields with custom
// // update values.
// Update(func(u *ent.UserGroupUserUpsert) {
// SetUserGroupID(v+v).
// }).
// Exec(ctx)
func (uguc *UserGroupUserCreate) OnConflict(opts ...sql.ConflictOption) *UserGroupUserUpsertOne {
uguc.conflict = opts
return &UserGroupUserUpsertOne{
create: uguc,
}
}
// OnConflictColumns calls `OnConflict` and configures the columns
// as conflict target. Using this option is equivalent to using:
//
// client.UserGroupUser.Create().
// OnConflict(sql.ConflictColumns(columns...)).
// Exec(ctx)
func (uguc *UserGroupUserCreate) OnConflictColumns(columns ...string) *UserGroupUserUpsertOne {
uguc.conflict = append(uguc.conflict, sql.ConflictColumns(columns...))
return &UserGroupUserUpsertOne{
create: uguc,
}
}
type (
// UserGroupUserUpsertOne is the builder for "upsert"-ing
// one UserGroupUser node.
UserGroupUserUpsertOne struct {
create *UserGroupUserCreate
}
// UserGroupUserUpsert is the "OnConflict" setter.
UserGroupUserUpsert struct {
*sql.UpdateSet
}
)
// SetUserGroupID sets the "user_group_id" field.
func (u *UserGroupUserUpsert) SetUserGroupID(v uuid.UUID) *UserGroupUserUpsert {
u.Set(usergroupuser.FieldUserGroupID, v)
return u
}
// UpdateUserGroupID sets the "user_group_id" field to the value that was provided on create.
func (u *UserGroupUserUpsert) UpdateUserGroupID() *UserGroupUserUpsert {
u.SetExcluded(usergroupuser.FieldUserGroupID)
return u
}
// SetUserID sets the "user_id" field.
func (u *UserGroupUserUpsert) SetUserID(v uuid.UUID) *UserGroupUserUpsert {
u.Set(usergroupuser.FieldUserID, v)
return u
}
// UpdateUserID sets the "user_id" field to the value that was provided on create.
func (u *UserGroupUserUpsert) UpdateUserID() *UserGroupUserUpsert {
u.SetExcluded(usergroupuser.FieldUserID)
return u
}
// UpdateNewValues updates the mutable fields using the new values that were set on create except the ID field.
// Using this option is equivalent to using:
//
// client.UserGroupUser.Create().
// OnConflict(
// sql.ResolveWithNewValues(),
// sql.ResolveWith(func(u *sql.UpdateSet) {
// u.SetIgnore(usergroupuser.FieldID)
// }),
// ).
// Exec(ctx)
func (u *UserGroupUserUpsertOne) UpdateNewValues() *UserGroupUserUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) {
if _, exists := u.create.mutation.ID(); exists {
s.SetIgnore(usergroupuser.FieldID)
}
}))
return u
}
// Ignore sets each column to itself in case of conflict.
// Using this option is equivalent to using:
//
// client.UserGroupUser.Create().
// OnConflict(sql.ResolveWithIgnore()).
// Exec(ctx)
func (u *UserGroupUserUpsertOne) Ignore() *UserGroupUserUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
return u
}
// DoNothing configures the conflict_action to `DO NOTHING`.
// Supported only by SQLite and PostgreSQL.
func (u *UserGroupUserUpsertOne) DoNothing() *UserGroupUserUpsertOne {
u.create.conflict = append(u.create.conflict, sql.DoNothing())
return u
}
// Update allows overriding fields `UPDATE` values. See the UserGroupUserCreate.OnConflict
// documentation for more info.
func (u *UserGroupUserUpsertOne) Update(set func(*UserGroupUserUpsert)) *UserGroupUserUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
set(&UserGroupUserUpsert{UpdateSet: update})
}))
return u
}
// SetUserGroupID sets the "user_group_id" field.
func (u *UserGroupUserUpsertOne) SetUserGroupID(v uuid.UUID) *UserGroupUserUpsertOne {
return u.Update(func(s *UserGroupUserUpsert) {
s.SetUserGroupID(v)
})
}
// UpdateUserGroupID sets the "user_group_id" field to the value that was provided on create.
func (u *UserGroupUserUpsertOne) UpdateUserGroupID() *UserGroupUserUpsertOne {
return u.Update(func(s *UserGroupUserUpsert) {
s.UpdateUserGroupID()
})
}
// SetUserID sets the "user_id" field.
func (u *UserGroupUserUpsertOne) SetUserID(v uuid.UUID) *UserGroupUserUpsertOne {
return u.Update(func(s *UserGroupUserUpsert) {
s.SetUserID(v)
})
}
// UpdateUserID sets the "user_id" field to the value that was provided on create.
func (u *UserGroupUserUpsertOne) UpdateUserID() *UserGroupUserUpsertOne {
return u.Update(func(s *UserGroupUserUpsert) {
s.UpdateUserID()
})
}
// Exec executes the query.
func (u *UserGroupUserUpsertOne) Exec(ctx context.Context) error {
if len(u.create.conflict) == 0 {
return errors.New("db: missing options for UserGroupUserCreate.OnConflict")
}
return u.create.Exec(ctx)
}
// ExecX is like Exec, but panics if an error occurs.
func (u *UserGroupUserUpsertOne) ExecX(ctx context.Context) {
if err := u.create.Exec(ctx); err != nil {
panic(err)
}
}
// Exec executes the UPSERT query and returns the inserted/updated ID.
func (u *UserGroupUserUpsertOne) ID(ctx context.Context) (id uuid.UUID, err error) {
if u.create.driver.Dialect() == dialect.MySQL {
// In case of "ON CONFLICT", there is no way to get back non-numeric ID
// fields from the database since MySQL does not support the RETURNING clause.
return id, errors.New("db: UserGroupUserUpsertOne.ID is not supported by MySQL driver. Use UserGroupUserUpsertOne.Exec instead")
}
node, err := u.create.Save(ctx)
if err != nil {
return id, err
}
return node.ID, nil
}
// IDX is like ID, but panics if an error occurs.
func (u *UserGroupUserUpsertOne) IDX(ctx context.Context) uuid.UUID {
id, err := u.ID(ctx)
if err != nil {
panic(err)
}
return id
}
// UserGroupUserCreateBulk is the builder for creating many UserGroupUser entities in bulk.
type UserGroupUserCreateBulk struct {
config
err error
builders []*UserGroupUserCreate
conflict []sql.ConflictOption
}
// Save creates the UserGroupUser entities in the database.
func (ugucb *UserGroupUserCreateBulk) Save(ctx context.Context) ([]*UserGroupUser, error) {
if ugucb.err != nil {
return nil, ugucb.err
}
specs := make([]*sqlgraph.CreateSpec, len(ugucb.builders))
nodes := make([]*UserGroupUser, len(ugucb.builders))
mutators := make([]Mutator, len(ugucb.builders))
for i := range ugucb.builders {
func(i int, root context.Context) {
builder := ugucb.builders[i]
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*UserGroupUserMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, ugucb.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
spec.OnConflict = ugucb.conflict
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, ugucb.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, ugucb.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (ugucb *UserGroupUserCreateBulk) SaveX(ctx context.Context) []*UserGroupUser {
v, err := ugucb.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (ugucb *UserGroupUserCreateBulk) Exec(ctx context.Context) error {
_, err := ugucb.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (ugucb *UserGroupUserCreateBulk) ExecX(ctx context.Context) {
if err := ugucb.Exec(ctx); err != nil {
panic(err)
}
}
// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
// of the `INSERT` statement. For example:
//
// client.UserGroupUser.CreateBulk(builders...).
// OnConflict(
// // Update the row with the new values
// // the was proposed for insertion.
// sql.ResolveWithNewValues(),
// ).
// // Override some of the fields with custom
// // update values.
// Update(func(u *ent.UserGroupUserUpsert) {
// SetUserGroupID(v+v).
// }).
// Exec(ctx)
func (ugucb *UserGroupUserCreateBulk) OnConflict(opts ...sql.ConflictOption) *UserGroupUserUpsertBulk {
ugucb.conflict = opts
return &UserGroupUserUpsertBulk{
create: ugucb,
}
}
// OnConflictColumns calls `OnConflict` and configures the columns
// as conflict target. Using this option is equivalent to using:
//
// client.UserGroupUser.Create().
// OnConflict(sql.ConflictColumns(columns...)).
// Exec(ctx)
func (ugucb *UserGroupUserCreateBulk) OnConflictColumns(columns ...string) *UserGroupUserUpsertBulk {
ugucb.conflict = append(ugucb.conflict, sql.ConflictColumns(columns...))
return &UserGroupUserUpsertBulk{
create: ugucb,
}
}
// UserGroupUserUpsertBulk is the builder for "upsert"-ing
// a bulk of UserGroupUser nodes.
type UserGroupUserUpsertBulk struct {
create *UserGroupUserCreateBulk
}
// UpdateNewValues updates the mutable fields using the new values that
// were set on create. Using this option is equivalent to using:
//
// client.UserGroupUser.Create().
// OnConflict(
// sql.ResolveWithNewValues(),
// sql.ResolveWith(func(u *sql.UpdateSet) {
// u.SetIgnore(usergroupuser.FieldID)
// }),
// ).
// Exec(ctx)
func (u *UserGroupUserUpsertBulk) UpdateNewValues() *UserGroupUserUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) {
for _, b := range u.create.builders {
if _, exists := b.mutation.ID(); exists {
s.SetIgnore(usergroupuser.FieldID)
}
}
}))
return u
}
// Ignore sets each column to itself in case of conflict.
// Using this option is equivalent to using:
//
// client.UserGroupUser.Create().
// OnConflict(sql.ResolveWithIgnore()).
// Exec(ctx)
func (u *UserGroupUserUpsertBulk) Ignore() *UserGroupUserUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
return u
}
// DoNothing configures the conflict_action to `DO NOTHING`.
// Supported only by SQLite and PostgreSQL.
func (u *UserGroupUserUpsertBulk) DoNothing() *UserGroupUserUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.DoNothing())
return u
}
// Update allows overriding fields `UPDATE` values. See the UserGroupUserCreateBulk.OnConflict
// documentation for more info.
func (u *UserGroupUserUpsertBulk) Update(set func(*UserGroupUserUpsert)) *UserGroupUserUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
set(&UserGroupUserUpsert{UpdateSet: update})
}))
return u
}
// SetUserGroupID sets the "user_group_id" field.
func (u *UserGroupUserUpsertBulk) SetUserGroupID(v uuid.UUID) *UserGroupUserUpsertBulk {
return u.Update(func(s *UserGroupUserUpsert) {
s.SetUserGroupID(v)
})
}
// UpdateUserGroupID sets the "user_group_id" field to the value that was provided on create.
func (u *UserGroupUserUpsertBulk) UpdateUserGroupID() *UserGroupUserUpsertBulk {
return u.Update(func(s *UserGroupUserUpsert) {
s.UpdateUserGroupID()
})
}
// SetUserID sets the "user_id" field.
func (u *UserGroupUserUpsertBulk) SetUserID(v uuid.UUID) *UserGroupUserUpsertBulk {
return u.Update(func(s *UserGroupUserUpsert) {
s.SetUserID(v)
})
}
// UpdateUserID sets the "user_id" field to the value that was provided on create.
func (u *UserGroupUserUpsertBulk) UpdateUserID() *UserGroupUserUpsertBulk {
return u.Update(func(s *UserGroupUserUpsert) {
s.UpdateUserID()
})
}
// Exec executes the query.
func (u *UserGroupUserUpsertBulk) Exec(ctx context.Context) error {
if u.create.err != nil {
return u.create.err
}
for i, b := range u.create.builders {
if len(b.conflict) != 0 {
return fmt.Errorf("db: OnConflict was set for builder %d. Set it on the UserGroupUserCreateBulk instead", i)
}
}
if len(u.create.conflict) == 0 {
return errors.New("db: missing options for UserGroupUserCreateBulk.OnConflict")
}
return u.create.Exec(ctx)
}
// ExecX is like Exec, but panics if an error occurs.
func (u *UserGroupUserUpsertBulk) ExecX(ctx context.Context) {
if err := u.create.Exec(ctx); err != nil {
panic(err)
}
}