Files
MonkeyCode/backend/db/adminrole_create.go
2025-08-18 14:57:29 +08:00

588 lines
17 KiB
Go

// Code generated by ent, DO NOT EDIT.
package db
import (
"context"
"errors"
"fmt"
"entgo.io/ent/dialect"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
"github.com/chaitin/MonkeyCode/backend/db/admin"
"github.com/chaitin/MonkeyCode/backend/db/adminrole"
"github.com/chaitin/MonkeyCode/backend/db/role"
"github.com/google/uuid"
)
// AdminRoleCreate is the builder for creating a AdminRole entity.
type AdminRoleCreate struct {
config
mutation *AdminRoleMutation
hooks []Hook
conflict []sql.ConflictOption
}
// SetAdminID sets the "admin_id" field.
func (arc *AdminRoleCreate) SetAdminID(u uuid.UUID) *AdminRoleCreate {
arc.mutation.SetAdminID(u)
return arc
}
// SetRoleID sets the "role_id" field.
func (arc *AdminRoleCreate) SetRoleID(i int64) *AdminRoleCreate {
arc.mutation.SetRoleID(i)
return arc
}
// SetID sets the "id" field.
func (arc *AdminRoleCreate) SetID(u uuid.UUID) *AdminRoleCreate {
arc.mutation.SetID(u)
return arc
}
// SetAdmin sets the "admin" edge to the Admin entity.
func (arc *AdminRoleCreate) SetAdmin(a *Admin) *AdminRoleCreate {
return arc.SetAdminID(a.ID)
}
// SetRole sets the "role" edge to the Role entity.
func (arc *AdminRoleCreate) SetRole(r *Role) *AdminRoleCreate {
return arc.SetRoleID(r.ID)
}
// Mutation returns the AdminRoleMutation object of the builder.
func (arc *AdminRoleCreate) Mutation() *AdminRoleMutation {
return arc.mutation
}
// Save creates the AdminRole in the database.
func (arc *AdminRoleCreate) Save(ctx context.Context) (*AdminRole, error) {
return withHooks(ctx, arc.sqlSave, arc.mutation, arc.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (arc *AdminRoleCreate) SaveX(ctx context.Context) *AdminRole {
v, err := arc.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (arc *AdminRoleCreate) Exec(ctx context.Context) error {
_, err := arc.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (arc *AdminRoleCreate) ExecX(ctx context.Context) {
if err := arc.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (arc *AdminRoleCreate) check() error {
if _, ok := arc.mutation.AdminID(); !ok {
return &ValidationError{Name: "admin_id", err: errors.New(`db: missing required field "AdminRole.admin_id"`)}
}
if _, ok := arc.mutation.RoleID(); !ok {
return &ValidationError{Name: "role_id", err: errors.New(`db: missing required field "AdminRole.role_id"`)}
}
if len(arc.mutation.AdminIDs()) == 0 {
return &ValidationError{Name: "admin", err: errors.New(`db: missing required edge "AdminRole.admin"`)}
}
if len(arc.mutation.RoleIDs()) == 0 {
return &ValidationError{Name: "role", err: errors.New(`db: missing required edge "AdminRole.role"`)}
}
return nil
}
func (arc *AdminRoleCreate) sqlSave(ctx context.Context) (*AdminRole, error) {
if err := arc.check(); err != nil {
return nil, err
}
_node, _spec := arc.createSpec()
if err := sqlgraph.CreateNode(ctx, arc.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
if _spec.ID.Value != nil {
if id, ok := _spec.ID.Value.(*uuid.UUID); ok {
_node.ID = *id
} else if err := _node.ID.Scan(_spec.ID.Value); err != nil {
return nil, err
}
}
arc.mutation.id = &_node.ID
arc.mutation.done = true
return _node, nil
}
func (arc *AdminRoleCreate) createSpec() (*AdminRole, *sqlgraph.CreateSpec) {
var (
_node = &AdminRole{config: arc.config}
_spec = sqlgraph.NewCreateSpec(adminrole.Table, sqlgraph.NewFieldSpec(adminrole.FieldID, field.TypeUUID))
)
_spec.OnConflict = arc.conflict
if id, ok := arc.mutation.ID(); ok {
_node.ID = id
_spec.ID.Value = &id
}
if nodes := arc.mutation.AdminIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: adminrole.AdminTable,
Columns: []string{adminrole.AdminColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(admin.FieldID, field.TypeUUID),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_node.AdminID = nodes[0]
_spec.Edges = append(_spec.Edges, edge)
}
if nodes := arc.mutation.RoleIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: adminrole.RoleTable,
Columns: []string{adminrole.RoleColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(role.FieldID, field.TypeInt64),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_node.RoleID = nodes[0]
_spec.Edges = append(_spec.Edges, edge)
}
return _node, _spec
}
// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
// of the `INSERT` statement. For example:
//
// client.AdminRole.Create().
// SetAdminID(v).
// OnConflict(
// // Update the row with the new values
// // the was proposed for insertion.
// sql.ResolveWithNewValues(),
// ).
// // Override some of the fields with custom
// // update values.
// Update(func(u *ent.AdminRoleUpsert) {
// SetAdminID(v+v).
// }).
// Exec(ctx)
func (arc *AdminRoleCreate) OnConflict(opts ...sql.ConflictOption) *AdminRoleUpsertOne {
arc.conflict = opts
return &AdminRoleUpsertOne{
create: arc,
}
}
// OnConflictColumns calls `OnConflict` and configures the columns
// as conflict target. Using this option is equivalent to using:
//
// client.AdminRole.Create().
// OnConflict(sql.ConflictColumns(columns...)).
// Exec(ctx)
func (arc *AdminRoleCreate) OnConflictColumns(columns ...string) *AdminRoleUpsertOne {
arc.conflict = append(arc.conflict, sql.ConflictColumns(columns...))
return &AdminRoleUpsertOne{
create: arc,
}
}
type (
// AdminRoleUpsertOne is the builder for "upsert"-ing
// one AdminRole node.
AdminRoleUpsertOne struct {
create *AdminRoleCreate
}
// AdminRoleUpsert is the "OnConflict" setter.
AdminRoleUpsert struct {
*sql.UpdateSet
}
)
// SetAdminID sets the "admin_id" field.
func (u *AdminRoleUpsert) SetAdminID(v uuid.UUID) *AdminRoleUpsert {
u.Set(adminrole.FieldAdminID, v)
return u
}
// UpdateAdminID sets the "admin_id" field to the value that was provided on create.
func (u *AdminRoleUpsert) UpdateAdminID() *AdminRoleUpsert {
u.SetExcluded(adminrole.FieldAdminID)
return u
}
// SetRoleID sets the "role_id" field.
func (u *AdminRoleUpsert) SetRoleID(v int64) *AdminRoleUpsert {
u.Set(adminrole.FieldRoleID, v)
return u
}
// UpdateRoleID sets the "role_id" field to the value that was provided on create.
func (u *AdminRoleUpsert) UpdateRoleID() *AdminRoleUpsert {
u.SetExcluded(adminrole.FieldRoleID)
return u
}
// UpdateNewValues updates the mutable fields using the new values that were set on create except the ID field.
// Using this option is equivalent to using:
//
// client.AdminRole.Create().
// OnConflict(
// sql.ResolveWithNewValues(),
// sql.ResolveWith(func(u *sql.UpdateSet) {
// u.SetIgnore(adminrole.FieldID)
// }),
// ).
// Exec(ctx)
func (u *AdminRoleUpsertOne) UpdateNewValues() *AdminRoleUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) {
if _, exists := u.create.mutation.ID(); exists {
s.SetIgnore(adminrole.FieldID)
}
}))
return u
}
// Ignore sets each column to itself in case of conflict.
// Using this option is equivalent to using:
//
// client.AdminRole.Create().
// OnConflict(sql.ResolveWithIgnore()).
// Exec(ctx)
func (u *AdminRoleUpsertOne) Ignore() *AdminRoleUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
return u
}
// DoNothing configures the conflict_action to `DO NOTHING`.
// Supported only by SQLite and PostgreSQL.
func (u *AdminRoleUpsertOne) DoNothing() *AdminRoleUpsertOne {
u.create.conflict = append(u.create.conflict, sql.DoNothing())
return u
}
// Update allows overriding fields `UPDATE` values. See the AdminRoleCreate.OnConflict
// documentation for more info.
func (u *AdminRoleUpsertOne) Update(set func(*AdminRoleUpsert)) *AdminRoleUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
set(&AdminRoleUpsert{UpdateSet: update})
}))
return u
}
// SetAdminID sets the "admin_id" field.
func (u *AdminRoleUpsertOne) SetAdminID(v uuid.UUID) *AdminRoleUpsertOne {
return u.Update(func(s *AdminRoleUpsert) {
s.SetAdminID(v)
})
}
// UpdateAdminID sets the "admin_id" field to the value that was provided on create.
func (u *AdminRoleUpsertOne) UpdateAdminID() *AdminRoleUpsertOne {
return u.Update(func(s *AdminRoleUpsert) {
s.UpdateAdminID()
})
}
// SetRoleID sets the "role_id" field.
func (u *AdminRoleUpsertOne) SetRoleID(v int64) *AdminRoleUpsertOne {
return u.Update(func(s *AdminRoleUpsert) {
s.SetRoleID(v)
})
}
// UpdateRoleID sets the "role_id" field to the value that was provided on create.
func (u *AdminRoleUpsertOne) UpdateRoleID() *AdminRoleUpsertOne {
return u.Update(func(s *AdminRoleUpsert) {
s.UpdateRoleID()
})
}
// Exec executes the query.
func (u *AdminRoleUpsertOne) Exec(ctx context.Context) error {
if len(u.create.conflict) == 0 {
return errors.New("db: missing options for AdminRoleCreate.OnConflict")
}
return u.create.Exec(ctx)
}
// ExecX is like Exec, but panics if an error occurs.
func (u *AdminRoleUpsertOne) ExecX(ctx context.Context) {
if err := u.create.Exec(ctx); err != nil {
panic(err)
}
}
// Exec executes the UPSERT query and returns the inserted/updated ID.
func (u *AdminRoleUpsertOne) ID(ctx context.Context) (id uuid.UUID, err error) {
if u.create.driver.Dialect() == dialect.MySQL {
// In case of "ON CONFLICT", there is no way to get back non-numeric ID
// fields from the database since MySQL does not support the RETURNING clause.
return id, errors.New("db: AdminRoleUpsertOne.ID is not supported by MySQL driver. Use AdminRoleUpsertOne.Exec instead")
}
node, err := u.create.Save(ctx)
if err != nil {
return id, err
}
return node.ID, nil
}
// IDX is like ID, but panics if an error occurs.
func (u *AdminRoleUpsertOne) IDX(ctx context.Context) uuid.UUID {
id, err := u.ID(ctx)
if err != nil {
panic(err)
}
return id
}
// AdminRoleCreateBulk is the builder for creating many AdminRole entities in bulk.
type AdminRoleCreateBulk struct {
config
err error
builders []*AdminRoleCreate
conflict []sql.ConflictOption
}
// Save creates the AdminRole entities in the database.
func (arcb *AdminRoleCreateBulk) Save(ctx context.Context) ([]*AdminRole, error) {
if arcb.err != nil {
return nil, arcb.err
}
specs := make([]*sqlgraph.CreateSpec, len(arcb.builders))
nodes := make([]*AdminRole, len(arcb.builders))
mutators := make([]Mutator, len(arcb.builders))
for i := range arcb.builders {
func(i int, root context.Context) {
builder := arcb.builders[i]
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*AdminRoleMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, arcb.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
spec.OnConflict = arcb.conflict
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, arcb.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, arcb.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (arcb *AdminRoleCreateBulk) SaveX(ctx context.Context) []*AdminRole {
v, err := arcb.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (arcb *AdminRoleCreateBulk) Exec(ctx context.Context) error {
_, err := arcb.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (arcb *AdminRoleCreateBulk) ExecX(ctx context.Context) {
if err := arcb.Exec(ctx); err != nil {
panic(err)
}
}
// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
// of the `INSERT` statement. For example:
//
// client.AdminRole.CreateBulk(builders...).
// OnConflict(
// // Update the row with the new values
// // the was proposed for insertion.
// sql.ResolveWithNewValues(),
// ).
// // Override some of the fields with custom
// // update values.
// Update(func(u *ent.AdminRoleUpsert) {
// SetAdminID(v+v).
// }).
// Exec(ctx)
func (arcb *AdminRoleCreateBulk) OnConflict(opts ...sql.ConflictOption) *AdminRoleUpsertBulk {
arcb.conflict = opts
return &AdminRoleUpsertBulk{
create: arcb,
}
}
// OnConflictColumns calls `OnConflict` and configures the columns
// as conflict target. Using this option is equivalent to using:
//
// client.AdminRole.Create().
// OnConflict(sql.ConflictColumns(columns...)).
// Exec(ctx)
func (arcb *AdminRoleCreateBulk) OnConflictColumns(columns ...string) *AdminRoleUpsertBulk {
arcb.conflict = append(arcb.conflict, sql.ConflictColumns(columns...))
return &AdminRoleUpsertBulk{
create: arcb,
}
}
// AdminRoleUpsertBulk is the builder for "upsert"-ing
// a bulk of AdminRole nodes.
type AdminRoleUpsertBulk struct {
create *AdminRoleCreateBulk
}
// UpdateNewValues updates the mutable fields using the new values that
// were set on create. Using this option is equivalent to using:
//
// client.AdminRole.Create().
// OnConflict(
// sql.ResolveWithNewValues(),
// sql.ResolveWith(func(u *sql.UpdateSet) {
// u.SetIgnore(adminrole.FieldID)
// }),
// ).
// Exec(ctx)
func (u *AdminRoleUpsertBulk) UpdateNewValues() *AdminRoleUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) {
for _, b := range u.create.builders {
if _, exists := b.mutation.ID(); exists {
s.SetIgnore(adminrole.FieldID)
}
}
}))
return u
}
// Ignore sets each column to itself in case of conflict.
// Using this option is equivalent to using:
//
// client.AdminRole.Create().
// OnConflict(sql.ResolveWithIgnore()).
// Exec(ctx)
func (u *AdminRoleUpsertBulk) Ignore() *AdminRoleUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
return u
}
// DoNothing configures the conflict_action to `DO NOTHING`.
// Supported only by SQLite and PostgreSQL.
func (u *AdminRoleUpsertBulk) DoNothing() *AdminRoleUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.DoNothing())
return u
}
// Update allows overriding fields `UPDATE` values. See the AdminRoleCreateBulk.OnConflict
// documentation for more info.
func (u *AdminRoleUpsertBulk) Update(set func(*AdminRoleUpsert)) *AdminRoleUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
set(&AdminRoleUpsert{UpdateSet: update})
}))
return u
}
// SetAdminID sets the "admin_id" field.
func (u *AdminRoleUpsertBulk) SetAdminID(v uuid.UUID) *AdminRoleUpsertBulk {
return u.Update(func(s *AdminRoleUpsert) {
s.SetAdminID(v)
})
}
// UpdateAdminID sets the "admin_id" field to the value that was provided on create.
func (u *AdminRoleUpsertBulk) UpdateAdminID() *AdminRoleUpsertBulk {
return u.Update(func(s *AdminRoleUpsert) {
s.UpdateAdminID()
})
}
// SetRoleID sets the "role_id" field.
func (u *AdminRoleUpsertBulk) SetRoleID(v int64) *AdminRoleUpsertBulk {
return u.Update(func(s *AdminRoleUpsert) {
s.SetRoleID(v)
})
}
// UpdateRoleID sets the "role_id" field to the value that was provided on create.
func (u *AdminRoleUpsertBulk) UpdateRoleID() *AdminRoleUpsertBulk {
return u.Update(func(s *AdminRoleUpsert) {
s.UpdateRoleID()
})
}
// Exec executes the query.
func (u *AdminRoleUpsertBulk) Exec(ctx context.Context) error {
if u.create.err != nil {
return u.create.err
}
for i, b := range u.create.builders {
if len(b.conflict) != 0 {
return fmt.Errorf("db: OnConflict was set for builder %d. Set it on the AdminRoleCreateBulk instead", i)
}
}
if len(u.create.conflict) == 0 {
return errors.New("db: missing options for AdminRoleCreateBulk.OnConflict")
}
return u.create.Exec(ctx)
}
// ExecX is like Exec, but panics if an error occurs.
func (u *AdminRoleUpsertBulk) ExecX(ctx context.Context) {
if err := u.create.Exec(ctx); err != nil {
panic(err)
}
}