feat: Start implementing the base for the "AntiDump" feature
- Begin work on the foundational structure for the "AntiDump" feature - Introduced a new capability in Ryujin called "RyujinRunOncePass", which runs only on the first obfuscated function — ideal for volatile features - Updated "RyujinCoreConfiguration" structures - Updated "RyujinGUI" to include the "AntiDump" option - Updated "RyujinConsole" to display the "AntiDump" feature - Updated "README.md" accordingly
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@@ -199,6 +199,13 @@ bool RyujinApp::OnInit() {
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);
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m_isAntiDump = DrawnStyledCheckbox(
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panel,
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"AntiDump"
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);
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optionsSizer->Add(
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m_virtualize
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@@ -238,6 +245,11 @@ bool RyujinApp::OnInit() {
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m_isAntiDebugNormal
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);
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optionsSizer->Add(
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m_isAntiDump
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);
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optionsBox->Add(
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@@ -684,6 +696,7 @@ auto RyujinApp::BindRunEvent(wxFrame* frame) -> void {
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core.m_isJunkCode = m_junk->IsChecked();
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core.m_isRandomSection = m_randomSection->IsChecked();
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core.m_isVirtualized = m_virtualize->IsChecked();
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core.m_isAntiDump = m_isAntiDump->IsChecked();
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if (m_isAntiDebugWithTroll->IsChecked()) {
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