fix: #19 the CBuffer causing server crash
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@@ -139,8 +139,7 @@ void CVideoDlg::ResetScreen(void)
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int iBitMapInforSize = m_ContextObject->InDeCompressedBuffer.GetBufferLength() - 1;
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m_BitmapInfor_Full = (LPBITMAPINFO) new BYTE[iBitMapInforSize];
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memcpy(m_BitmapInfor_Full, m_ContextObject->InDeCompressedBuffer.GetBuffer(1), iBitMapInforSize);
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m_ContextObject->InDeCompressedBuffer.CopyBuffer(m_BitmapInfor_Full, iBitMapInforSize, 1);
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m_BitmapData_Full = new BYTE[m_BitmapInfor_Full->bmiHeader.biSizeImage];
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m_BitmapCompressedData_Full = new BYTE[m_BitmapInfor_Full->bmiHeader.biSizeImage];
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}
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@@ -249,7 +248,7 @@ void CVideoDlg::OnReceiveComplete(void)
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{
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++m_nCount;
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switch (m_ContextObject->InDeCompressedBuffer.GetBuffer(0)[0])
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switch (m_ContextObject->InDeCompressedBuffer.GetBYTE(0))
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{
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case TOKEN_WEBCAM_DIB:
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{
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@@ -270,7 +269,8 @@ void CVideoDlg::DrawDIB(void)
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const int nHeadLen = 1 + 1 + 4;
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LPBYTE szBuffer = m_ContextObject->InDeCompressedBuffer.GetBuffer();
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Buffer tmp = m_ContextObject->InDeCompressedBuffer.GetMyBuffer(0);
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LPBYTE szBuffer = tmp.Buf();
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UINT ulBufferLen = m_ContextObject->InDeCompressedBuffer.GetBufferLength();
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if (szBuffer[1] == 0) // û<>о<EFBFBD><D0BE><EFBFBD>H263ѹ<33><D1B9><EFBFBD><EFBFBD>ԭʼ<D4AD><CABC><EFBFBD>ݣ<EFBFBD><DDA3><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD>
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{
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