Screen image transmission uses H.264 compression #65
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@@ -31,7 +31,7 @@ private:
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ULONG m_RectBufferOffset; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
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public:
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CScreenSpy(ULONG ulbiBitCount, int gop = DEFAULT_GOP);
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CScreenSpy(ULONG ulbiBitCount, BYTE algo, int gop = DEFAULT_GOP);
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virtual ~CScreenSpy();
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