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Fix: Disable SSE2 (which causes crash) while using DXGI
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@@ -40,6 +40,10 @@ public:
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SAFE_DELETE_ARRAY(m_RectBuffer);
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}
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virtual BOOL UsingDXGI() const {
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return TRUE;
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}
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void InitDXGI(BOOL all)
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{
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m_iScreenX = 0;
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