fix #46 Using ZSTD context to improve performance

This commit is contained in:
yuanyuanxiang
2025-02-07 18:59:15 +08:00
parent 2b9ef8e935
commit 1fce74e06e
8 changed files with 67 additions and 7 deletions

View File

@@ -15,6 +15,10 @@
#include "Buffer.h"
#include "Manager.h"
#if USING_CTX
#include "zstd/zstd.h"
#endif
#pragma comment(lib,"ws2_32.lib")
#define MAX_RECV_BUFFER 1024*32
@@ -33,7 +37,10 @@ public:
CBuffer m_CompressedBuffer;
BOOL m_bWorkThread;
HANDLE m_hWorkThread;
#if USING_CTX
ZSTD_CCtx* m_Cctx; // ѹ<><D1B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ZSTD_DCtx* m_Dctx; // <20><>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#endif
BOOL ConnectServer(const char* szServerIP, unsigned short uPort);
static DWORD WINAPI WorkThreadProc(LPVOID lParam);