fix: #63 Creating folder in file dialog leads 64bit master crash
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@@ -1,83 +1,35 @@
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////////////////////////////////////////////////////////////////
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// PixieLib(TM) Copyright 1997-2005 Paul DiLascia
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// If this code works, it was written by Paul DiLascia.
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// If not, I don't know who wrote it.
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// Compiles with Visual Studio.NET 7.1 or greater. Set tabsize=3.
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//
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#pragma once
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//////////////////
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// Helper class to build a dialog template in memory. Only supports what's
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// needed for CStringDialog.
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//
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class CDlgTemplateBuilder {
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protected:
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WORD* m_pBuffer; // internal buffer holds dialog template
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WORD* m_pNext; // next WORD to copy stuff
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WORD* m_pEndBuf; // end of buffer
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#include "resource.h"
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// align ptr to nearest DWORD
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WORD* AlignDWORD(WORD* ptr) {
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ptr++; // round up to nearest DWORD
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LPARAM lp = (LPARAM)ptr; // convert to long
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lp &= 0xFFFFFFFC; // make sure on DWORD boundary
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return (WORD*)lp;
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}
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// CInputDialog 对话框
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void AddItemTemplate(WORD wType, DWORD dwStyle, const CRect& rc,
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WORD nID, DWORD dwStyleEx);
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class CInputDialog : public CDialogEx
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{
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DECLARE_DYNAMIC(CInputDialog)
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public:
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// Windows predefined atom names
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enum { BUTTON=0x0080, EDIT, STATIC, LISTBOX, SCROLLBAR, COMBOBOX };
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CInputDialog(CWnd* pParent = nullptr); // 标准构造函数
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virtual ~CInputDialog();
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CDlgTemplateBuilder(UINT nBufLen=1024);
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~CDlgTemplateBuilder();
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BOOL Init(LPCTSTR caption, LPCTSTR prompt);
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DLGTEMPLATE* GetTemplate() { return (DLGTEMPLATE*)m_pBuffer; }
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// 对话框数据
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#ifdef AFX_DESIGN_TIME
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enum { IDD = IDD_DIALOG_INPUT };
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#endif
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// functions to build the template
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DLGTEMPLATE* Begin(DWORD dwStyle, const CRect& rc, LPCTSTR caption, DWORD dwStyleEx=0);
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WORD* AddText(WORD* buf, LPCTSTR text);
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void AddItem(WORD wType, DWORD dwStyle, const CRect& rc,
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LPCTSTR text, WORD nID=-1, DWORD dwStyleEx=0);
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void AddItem(WORD wType, DWORD dwStyle, const CRect& rc,
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WORD nResID, WORD nID=-1, DWORD dwStyleEx=0);
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};
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//////////////////
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// Class to implement a simple string input dialog. Kind of like MessageBox
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// but it accepts a single string input from user. You provide the prompt. To
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// use:
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//
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// CStringDialog dlg; // string dialog
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// dlg.m_bRequired = m_bRequired; // if string is required
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// dlg.Init(_T("Title"), _T("Enter a string:"), this, IDI_QUESTION);
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// dlg.DoModal(); // run dialog
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// CString result = dlg.m_str; // whatever the user typed
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//
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class CInputDialog : public CDialog {
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public:
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CString m_str; // the string returned [in,out]
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BOOL m_bRequired; // string required?
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HICON m_hIcon; // icon if not supplied
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CInputDialog() { }
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~CInputDialog() { }
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// Call this to create the template with given caption and prompt.
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BOOL Init(LPCTSTR caption, LPCTSTR prompt, CWnd* pParent=NULL,
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INT_PTR nIDIcon=(INT_PTR)IDI_QUESTION);
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protected:
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CDlgTemplateBuilder m_dtb; // place to build/hold the dialog template
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enum { IDICON=1, IDEDIT }; // control IDs
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// MFC virtual overrides
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持
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DECLARE_MESSAGE_MAP()
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HICON m_hIcon;
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CString m_sCaption;
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CString m_sPrompt;
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public:
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CString m_str;
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virtual BOOL OnInitDialog();
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virtual void OnOK();
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virtual void DoDataExchange(CDataExchange* pDX)
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{
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DDX_Text(pDX, IDEDIT, m_str);
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}
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afx_msg void OnBnClickedOk();
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};
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