fix: #71 Development of a simple Linux Client

This commit is contained in:
yuanyuanxiang
2025-04-06 19:35:20 +08:00
parent 9475e59887
commit 7a6b57917a
31 changed files with 629 additions and 124 deletions

View File

@@ -9,17 +9,16 @@
#pragma once
#endif // _MSC_VER > 1000
#ifdef _WIN32
#include "stdafx.h"
#include <WinSock2.h>
#include <Windows.h>
#include <MSTcpIP.h>
#include "Buffer.h"
#include "Manager.h"
#if USING_CTX
#include "zstd/zstd.h"
#pragma comment(lib,"ws2_32.lib")
#endif
#pragma comment(lib,"ws2_32.lib")
#include "Buffer.h"
#include "common/commands.h"
#include "zstd/zstd.h"
#define MAX_RECV_BUFFER 1024*32
#define MAX_SEND_BUFFER 1024*32
@@ -28,10 +27,41 @@
enum { S_STOP = 0, S_RUN, S_END };
typedef int (*DataProcessCB)(void* userData, PBYTE szBuffer, ULONG ulLength);
class IOCPManager {
public:
virtual ~IOCPManager() {}
virtual BOOL IsAlive() const { return TRUE; }
virtual BOOL IsReady() const { return TRUE; }
virtual VOID OnReceive(PBYTE szBuffer, ULONG ulLength) { }
static int DataProcess(void* user, PBYTE szBuffer, ULONG ulLength) {
IOCPManager* m_Manager = (IOCPManager*)user;
if (nullptr == m_Manager) {
Mprintf("IOCPManager DataProcess on NULL ptr: %d\n", unsigned(szBuffer[0]));
return FALSE;
}
// <20>ȴ<EFBFBD><C8B4><EFBFBD><EFBFBD><EFBFBD>׼<EFBFBD><D7BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܴ<EFBFBD><DCB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, 1<><31><EFBFBD><EFBFBD><E3B9BB>
int i = 0;
for (; i < 1000 && !m_Manager->IsReady(); ++i)
Sleep(1);
if (!m_Manager->IsReady()) {
Mprintf("IOCPManager DataProcess is NOT ready: %d\n", unsigned(szBuffer[0]));
return FALSE;
}
if (i) {
Mprintf("IOCPManager DataProcess wait for %dms: %d\n", i, unsigned(szBuffer[0]));
}
m_Manager->OnReceive(szBuffer, ulLength);
return TRUE;
}
};
class IOCPClient
{
public:
IOCPClient(bool exit_while_disconnect = false);
IOCPClient(BOOL& bExit, bool exit_while_disconnect = false);
virtual ~IOCPClient();
SOCKET m_sClientSocket;
CBuffer m_CompressedBuffer;
@@ -41,9 +71,17 @@ public:
ZSTD_CCtx* m_Cctx; // ѹ<><D1B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ZSTD_DCtx* m_Dctx; // <20><>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#endif
int SendLoginInfo(const LOGIN_INFOR& logInfo) {
LOGIN_INFOR tmp = logInfo;
int iRet = Send2Server((char*)&tmp, sizeof(LOGIN_INFOR));
return iRet;
}
BOOL ConnectServer(const char* szServerIP, unsigned short uPort);
static DWORD WINAPI WorkThreadProc(LPVOID lParam);
BOOL Send2Server(const char* szBuffer, ULONG ulOriginalLength) {
return OnServerSending(szBuffer, ulOriginalLength);
}
VOID OnServerReceiving(char* szBuffer, ULONG ulReceivedLength);
BOOL OnServerSending(const char* szBuffer, ULONG ulOriginalLength);
BOOL SendWithSplit(const char* szBuffer, ULONG ulLength, ULONG ulSplitLength);
@@ -62,15 +100,17 @@ public:
char m_szPacketFlag[FLAG_LENGTH + 3];
VOID setManagerCallBack(CManager* Manager);
VOID setManagerCallBack(void* Manager, DataProcessCB dataProcess);
VOID Disconnect();
VOID RunEventLoop(const BOOL &bCondition);
bool IsConnected() const { return m_bConnected == TRUE; }
public:
CManager* m_Manager;
CRITICAL_SECTION m_cs;
BOOL& g_bExit; // ȫ<><C8AB>״̬<D7B4><CCAC>
void* m_Manager; // <20>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
DataProcessCB m_DataProcess; // <20><><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
bool m_exit_while_disconnect;
};