Code style change and rebuild zstd with optimization options

This commit is contained in:
yuanyuanxiang
2025-11-29 23:22:55 +01:00
parent 8d4be0a580
commit ac7a2dcb7e
81 changed files with 14385 additions and 14324 deletions

View File

@@ -62,7 +62,7 @@ void ToGray_SSE2(LPBYTE dst, LPBYTE src, int biSizeImage)
//============================== Original Version ==============================
ULONG CompareBitmap_Original(LPBYTE CompareSourData, LPBYTE CompareDestData, LPBYTE szBuffer,
DWORD ulCompareLength, BYTE algo, int startPostion = 0)
DWORD ulCompareLength, BYTE algo, int startPostion = 0)
{
LPDWORD p1 = (LPDWORD)CompareDestData, p2 = (LPDWORD)CompareSourData;
LPBYTE p = szBuffer;
@@ -98,7 +98,7 @@ ULONG CompareBitmap_Original(LPBYTE CompareSourData, LPBYTE CompareDestData, LPB
//============================== SSE2 Version ==============================
ULONG CompareBitmap_SSE2(LPBYTE CompareSourData, LPBYTE CompareDestData, LPBYTE szBuffer,
DWORD ulCompareLength, BYTE algo, int startPostion = 0)
DWORD ulCompareLength, BYTE algo, int startPostion = 0)
{
LPBYTE p = szBuffer;
ULONG channel = algo == ALGORITHM_GRAY ? 1 : 4;