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style: Change files encoding format to UTF8-BOM
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@@ -1,4 +1,4 @@
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// Audio.h: interface for the CAudio class.
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// Audio.h: interface for the CAudio class.
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//
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//////////////////////////////////////////////////////////////////////
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@@ -19,15 +19,15 @@ public:
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virtual ~CAudio();
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GSM610WAVEFORMAT m_GSMWavefmt;
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ULONG m_ulBufferLength;
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LPWAVEHDR m_InAudioHeader[2]; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷ
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LPBYTE m_InAudioData[2]; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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LPWAVEHDR m_InAudioHeader[2]; //两个头
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LPBYTE m_InAudioData[2]; //两个数据 保持声音的连续
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HANDLE m_hEventWaveIn;
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HANDLE m_hStartRecord; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
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HWAVEIN m_hWaveIn; //<EFBFBD>豸<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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HANDLE m_hStartRecord; //两个事件
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HWAVEIN m_hWaveIn; //设备句柄
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DWORD m_nWaveInIndex;
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bool m_hThreadCallBack;
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HANDLE m_Thread;// waveInCallBack<EFBFBD>߳<EFBFBD>
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static DWORD WINAPI waveInCallBack(LPVOID lParam); //<EFBFBD><EFBFBD><EFBFBD>͵<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ض<EFBFBD>
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HANDLE m_Thread;// waveInCallBack线程
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static DWORD WINAPI waveInCallBack(LPVOID lParam); //发送到主控端
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LPBYTE GetRecordBuffer(LPDWORD dwBufferSize);
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BOOL InitializeWaveIn();
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BOOL m_bIsWaveInUsed;
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@@ -36,8 +36,8 @@ public:
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BOOL m_bExit;
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BOOL m_bIsWaveOutUsed;
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DWORD m_nWaveOutIndex;
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LPWAVEHDR m_OutAudioHeader[2]; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷ
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LPBYTE m_OutAudioData[2]; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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LPWAVEHDR m_OutAudioHeader[2]; //两个头
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LPBYTE m_OutAudioData[2]; //两个数据 保持声音的连续
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BOOL PlayBuffer(LPBYTE szBuffer, DWORD dwBufferSize);
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BOOL InitializeWaveOut();
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};
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