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Fix #281: Check if CPU has SSE2 to avoid client crash
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@@ -75,6 +75,7 @@ public:
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bool SwitchScreen();
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bool RestartScreen();
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virtual BOOL OnReconnect();
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uint64_t m_nReconnectTime = 0; // 重连开始时间
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uint64_t m_DlgID = 0;
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BOOL m_SendFirst = FALSE;
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