Files
SimpleRemoter/server/go/protocol/commands.go
2025-12-21 22:19:19 +01:00

203 lines
6.0 KiB
Go

package protocol
import (
"bytes"
"encoding/binary"
"strings"
"golang.org/x/text/encoding/simplifiedchinese"
"golang.org/x/text/transform"
)
// gbkToUTF8 converts GBK encoded bytes to UTF-8 string
func gbkToUTF8(data []byte) string {
// Find the first null byte and truncate there
if idx := bytes.IndexByte(data, 0); idx >= 0 {
data = data[:idx]
}
if len(data) == 0 {
return ""
}
// Try to decode as GBK
reader := transform.NewReader(bytes.NewReader(data), simplifiedchinese.GBK.NewDecoder())
buf := new(bytes.Buffer)
_, err := buf.ReadFrom(reader)
if err != nil {
// If GBK decoding fails, try treating as UTF-8 or ASCII
return cleanString(string(data))
}
return cleanString(buf.String())
}
// cleanString removes non-printable characters except common whitespace
func cleanString(s string) string {
var result strings.Builder
for _, r := range s {
if r >= 32 || r == '\t' || r == '\n' || r == '\r' {
result.WriteRune(r)
}
}
return strings.TrimSpace(result.String())
}
// Command tokens - matching the C++ definitions
const (
// Server -> Client commands
CommandActived byte = 0 // COMMAND_ACTIVED
CommandBye byte = 204 // COMMAND_BYE - disconnect
CommandHeartbeat byte = 216 // CMD_HEARTBEAT_ACK
// Client -> Server tokens
TokenAuth byte = 100 // TOKEN_AUTH - authorization required
TokenHeartbeat byte = 101 // TOKEN_HEARTBEAT
TokenLogin byte = 102 // TOKEN_LOGIN - login packet
)
// LOGIN_INFOR structure size and offsets (matching C++ struct with default alignment)
// Note: C++ struct uses default alignment (4-byte for uint32/int)
const (
LoginInfoSize = 980 // Total size of LOGIN_INFOR struct (with alignment padding)
// Field offsets (with alignment padding)
OffsetToken = 0 // 1 byte (unsigned char)
OffsetOsVerInfoEx = 1 // 156 bytes (char[156])
// 3 bytes padding here to align dwCPUMHz to 4-byte boundary
OffsetCPUMHz = 160 // 4 bytes (unsigned int) - aligned to 4
OffsetModuleVersion = 164 // 24 bytes (char[24])
OffsetPCName = 188 // 240 bytes (char[240])
OffsetMasterID = 428 // 20 bytes (char[20])
OffsetWebCamExist = 448 // 4 bytes (int) - aligned to 4
OffsetSpeed = 452 // 4 bytes (unsigned int)
OffsetStartTime = 456 // 20 bytes (char[20])
OffsetReserved = 476 // 512 bytes (char[512])
)
// LoginInfo represents client login information
type LoginInfo struct {
Token byte
OsVerInfo string // OS version info
CPUMHz uint32
ModuleVersion string
PCName string // Computer name
MasterID string
WebCamExist bool
Speed uint32
StartTime string
Reserved string // Contains additional info separated by |
}
// ParseLoginInfo parses LOGIN_INFOR from data
func ParseLoginInfo(data []byte) (*LoginInfo, error) {
if len(data) < 100 { // Minimum size check
return nil, ErrInvalidData
}
info := &LoginInfo{
Token: data[0],
}
// Parse OS version info (offset 1, 156 bytes)
// The C++ client fills this with a readable string like "Windows 10" via getSystemName()
if len(data) >= OffsetOsVerInfoEx+156 {
info.OsVerInfo = parseOsVersionInfo(data[OffsetOsVerInfoEx : OffsetOsVerInfoEx+156])
}
// Parse CPU MHz (offset 160, 4 bytes)
if len(data) >= OffsetCPUMHz+4 {
info.CPUMHz = binary.LittleEndian.Uint32(data[OffsetCPUMHz:])
}
// Parse module version (offset 164, 24 bytes)
// This contains date string like "Dec 19 2025"
if len(data) >= OffsetModuleVersion+24 {
info.ModuleVersion = gbkToUTF8(data[OffsetModuleVersion : OffsetModuleVersion+24])
}
// Parse PC name (offset 188, 240 bytes)
if len(data) >= OffsetPCName+240 {
info.PCName = gbkToUTF8(data[OffsetPCName : OffsetPCName+240])
}
// Parse Master ID (offset 428, 20 bytes)
if len(data) >= OffsetMasterID+20 {
info.MasterID = gbkToUTF8(data[OffsetMasterID : OffsetMasterID+20])
}
// Parse WebCam exist (offset 448, 4 bytes)
if len(data) >= OffsetWebCamExist+4 {
info.WebCamExist = binary.LittleEndian.Uint32(data[OffsetWebCamExist:]) != 0
}
// Parse Speed (offset 452, 4 bytes)
if len(data) >= OffsetSpeed+4 {
info.Speed = binary.LittleEndian.Uint32(data[OffsetSpeed:])
}
// Parse Start time (offset 456, 20 bytes)
if len(data) >= OffsetStartTime+20 {
info.StartTime = gbkToUTF8(data[OffsetStartTime : OffsetStartTime+20])
}
// Parse Reserved (offset 476, 512 bytes) - contains additional info
if len(data) >= OffsetReserved+512 {
info.Reserved = gbkToUTF8(data[OffsetReserved : OffsetReserved+512])
} else if len(data) > OffsetReserved {
info.Reserved = gbkToUTF8(data[OffsetReserved:])
}
return info, nil
}
// parseOsVersionInfo parses the OS version info field
// The C++ client fills this with a readable string like "Windows 10" via getSystemName()
func parseOsVersionInfo(data []byte) string {
return gbkToUTF8(data)
}
// ParseReserved parses the reserved field into a slice of strings
func (info *LoginInfo) ParseReserved() []string {
if info.Reserved == "" {
return nil
}
return strings.Split(info.Reserved, "|")
}
// GetReservedField returns a specific field from reserved data by index
// Fields: ClientType(0), SystemBits(1), CPU(2), Memory(3), FilePath(4),
// Reserved(5), InstallTime(6), InstallInfo(7), ProgramBits(8), ExpiredDate(9),
// ClientLoc(10), ClientPubIP(11), ExeVersion(12), Username(13), IsAdmin(14)
func (info *LoginInfo) GetReservedField(index int) string {
fields := info.ParseReserved()
if index >= 0 && index < len(fields) {
return fields[index]
}
return ""
}
// Validation structure for TOKEN_AUTH
type Validation struct {
From string // Start date
To string // End date
Admin string // Admin address
Port int // Admin port
Checksum string // Reserved field
}
// BuildValidation creates a validation response
func BuildValidation(days float64, admin string, port int) []byte {
// This would build the validation structure
// For now, return a simple structure
data := make([]byte, 160) // Size of Validation struct
data[0] = TokenAuth
// Fill in fields...
// From: 20 bytes
// To: 20 bytes
// Admin: 100 bytes
// Port: 4 bytes
// Checksum: 16 bytes
return data
}