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TripleCross/external/libbpf-bootstrap/examples/c/CMakeLists.txt

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# SPDX-License-Identifier: GPL-2.0 OR BSD-3-Clause
cmake_minimum_required(VERSION 3.16)
project(examples)
# Tell cmake where to find BpfObject module
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../tools/cmake)
# Build vendored libbpf
include(ExternalProject)
ExternalProject_Add(libbpf
PREFIX libbpf
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../libbpf/src
CONFIGURE_COMMAND ""
BUILD_COMMAND make
BUILD_STATIC_ONLY=1
OBJDIR=${CMAKE_CURRENT_BINARY_DIR}/libbpf/libbpf
DESTDIR=${CMAKE_CURRENT_BINARY_DIR}/libbpf
INCLUDEDIR=
LIBDIR=
UAPIDIR=
install
BUILD_IN_SOURCE TRUE
INSTALL_COMMAND ""
STEP_TARGETS build
)
# Set BpfObject input parameters -- note this is usually not necessary unless
# you're in a highly vendored environment (like libbpf-bootstrap)
set(BPFOBJECT_BPFTOOL_EXE ${CMAKE_CURRENT_SOURCE_DIR}/../../tools/bpftool)
set(BPFOBJECT_VMLINUX_H ${CMAKE_CURRENT_SOURCE_DIR}/../../vmlinux/vmlinux.h)
set(LIBBPF_INCLUDE_DIRS ${CMAKE_CURRENT_BINARY_DIR}/libbpf)
set(LIBBPF_LIBRARIES ${CMAKE_CURRENT_BINARY_DIR}/libbpf/libbpf.a)
find_package(BpfObject REQUIRED)
# Create an executable for each application
file(GLOB apps *.bpf.c)
foreach(app ${apps})
get_filename_component(app_stem ${app} NAME_WE)
# Build object skeleton and depend skeleton on libbpf build
bpf_object(${app_stem} ${app_stem}.bpf.c)
add_dependencies(${app_stem}_skel libbpf-build)
add_executable(${app_stem} ${app_stem}.c)
target_link_libraries(${app_stem} ${app_stem}_skel)
endforeach()