#include "hack.h" #include "config.h" #include "log.h" #include #include #include #include #include #include #include // External function from newriruhide.cpp extern "C" void riru_hide(const char *name); void load_so_file(const char *game_data_dir, const Config::SoFile &soFile) { // Extract the mapped filename from storedPath (e.g., "1750851324251_libmylib.so") const char *mapped_name = strrchr(soFile.storedPath.c_str(), '/'); if (!mapped_name) { mapped_name = soFile.storedPath.c_str(); } else { mapped_name++; // Skip the '/' } // The file should already be in app's files directory char so_path[512]; snprintf(so_path, sizeof(so_path), "%s/files/%s", game_data_dir, mapped_name); // Check if file exists if (access(so_path, F_OK) != 0) { LOGE("SO file not found: %s", so_path); return; } // Load the SO file void *handle = dlopen(so_path, RTLD_NOW | RTLD_LOCAL); if (handle) { LOGI("Successfully loaded SO: %s (mapped: %s)", soFile.name.c_str(), mapped_name); // Hide if configured if (Config::shouldHideInjection()) { // Hide using the mapped name since that's what we loaded riru_hide(mapped_name); LOGI("Applied riru_hide to: %s", mapped_name); } } else { LOGE("Failed to load SO: %s - %s", so_path, dlerror()); } } void hack_thread_func(const char *game_data_dir, const char *package_name) { LOGI("Hack thread started for package: %s", package_name); // Wait a bit for app to initialize and files to be copied sleep(2); // Get SO files for this app auto soFiles = Config::getAppSoFiles(package_name); LOGI("Found %zu SO files to load", soFiles.size()); // Load each SO file for (const auto &soFile : soFiles) { LOGI("Loading SO: %s (stored as: %s)", soFile.name.c_str(), soFile.storedPath.c_str()); load_so_file(game_data_dir, soFile); } } void hack_prepare(const char *game_data_dir, const char *package_name, void *data, size_t length) { LOGI("hack_prepare called for package: %s, dir: %s", package_name, game_data_dir); std::thread hack_thread(hack_thread_func, game_data_dir, package_name); hack_thread.detach(); }