Loot (downloads/screenshots) is now sent by the teamserver either on client-connection or when new loot is added. For images, smaller thumbnails are used to reduce size of network packets.
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@@ -84,7 +84,7 @@ proc main(ip: string = "localhost", port: int = 37573) =
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connection.sendPublicKey(clientKeyPair.publicKey)
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of CLIENT_PROFILE:
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profile = parsetoml.parseString(event.data["profile"].getStr())
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profile = parsetoml.parseString(event.data["profile"].getStr())
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of CLIENT_LISTENER_ADD:
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let listener = event.data.to(UIListener)
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@@ -152,9 +152,22 @@ proc main(ip: string = "localhost", port: int = 37573) =
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event.data["message"].getStr(),
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event.timestamp
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)
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of CLIENT_LOOT_ADD:
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let lootItem = event.data.to(LootItem)
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case lootItem.itemType:
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of DOWNLOAD:
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lootDownloads.items.add(lootItem)
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of SCREENSHOT:
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lootScreenshots.addItem(lootItem)
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else: discard
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of CLIENT_SYNC_LOOT:
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discard
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else: discard
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# Draw/update UI components/views
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if showSessionsTable: sessionsTable.draw(addr showSessionsTable)
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if showListeners: listenersTable.draw(addr showListeners, connection)
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@@ -175,6 +188,7 @@ proc main(ip: string = "localhost", port: int = 37573) =
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# This is done to ensure that closed console windows can be opened again
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consoles = newConsoleTable
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igShowDemoWindow(nil)
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# render
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@@ -183,5 +197,6 @@ proc main(ip: string = "localhost", port: int = 37573) =
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if not showConquest:
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app.handle.setWindowShouldClose(true)
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when isMainModule:
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import cligen; dispatch main
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