Loot (downloads/screenshots) is now sent by the teamserver either on client-connection or when new loot is added. For images, smaller thumbnails are used to reduce size of network packets.
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@@ -248,13 +248,14 @@ type
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type
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EventType* = enum
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CLIENT_HEARTBEAT = 0'u8 # Basic checkin
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CLIENT_KEY_EXCHANGE = 200'u8
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CLIENT_KEY_EXCHANGE = 200'u8 # Unencrypted public key sent by both parties for key exchange
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# Sent by client
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CLIENT_AGENT_BUILD = 1'u8 # Generate an agent binary for a specific listener
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CLIENT_AGENT_TASK = 2'u8 # Instruct TS to send queue a command for a specific agent
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CLIENT_LISTENER_START = 3'u8 # Start a listener on the TS
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CLIENT_LISTENER_STOP = 4'u8 # Stop a listener
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CLIENT_REQUEST_SYNC = 5'u8 # Request to download a file/screenshot to the client
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# Sent by team server
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CLIENT_PROFILE = 100'u8 # Team server profile and configuration
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@@ -349,10 +350,16 @@ type
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spoofStack*: bool
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modules*: uint32
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LootItemType* = enum
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DOWNLOAD = 0'u8
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SCREENSHOT = 1'u8
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LootItem* = ref object
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itemType*: LootItemType
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lootId*: string
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agentId*: string
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host*: string
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path*: string
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timestamp*: int64
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size*: int
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host*: string
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data*: seq[byte]
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data*: string # Image bytes or file content (binary data prefixed with length)
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