Fixed team server crashing when no UI client is connected.
This commit is contained in:
@@ -7,7 +7,7 @@ export sendHeartbeat
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#[
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Server -> Client
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]#
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proc sendProfile*(ws: WebSocket, profile: Profile) =
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proc sendProfile*(client: UIClient, profile: Profile) =
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let event = Event(
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eventType: CLIENT_PROFILE,
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timestamp: now().toTime().toUnix(),
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@@ -15,9 +15,10 @@ proc sendProfile*(ws: WebSocket, profile: Profile) =
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"profile": profile.toTomlString()
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}
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)
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ws.sendEvent(event)
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if client != nil:
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client.ws.sendEvent(event)
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proc sendEventlogItem*(ws: WebSocket, logType: LogType, message: string) =
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proc sendEventlogItem*(client: UIClient, logType: LogType, message: string) =
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let event = Event(
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eventType: CLIENT_EVENTLOG_ITEM,
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timestamp: now().toTime().toUnix(),
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@@ -26,25 +27,28 @@ proc sendEventlogItem*(ws: WebSocket, logType: LogType, message: string) =
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"message": message
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}
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)
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ws.sendEvent(event)
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if client != nil:
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client.ws.sendEvent(event)
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proc sendAgent*(ws: WebSocket, agent: Agent) =
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proc sendAgent*(client: UIClient, agent: Agent) =
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let event = Event(
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eventType: CLIENT_AGENT_ADD,
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timestamp: now().toTime().toUnix(),
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data: %agent
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)
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ws.sendEvent(event)
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if client != nil:
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client.ws.sendEvent(event)
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proc sendListener*(ws: WebSocket, listener: Listener) =
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proc sendListener*(client: UIClient, listener: Listener) =
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let event = Event(
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eventType: CLIENT_LISTENER_ADD,
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timestamp: now().toTime().toUnix(),
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data: %listener
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)
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ws.sendEvent(event)
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if client != nil:
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client.ws.sendEvent(event)
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proc sendAgentCheckin*(ws: WebSocket, agentId: string) =
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proc sendAgentCheckin*(client: UIClient, agentId: string) =
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let event = Event(
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eventType: CLIENT_AGENT_CHECKIN,
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timestamp: now().toTime().toUnix(),
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@@ -52,9 +56,10 @@ proc sendAgentCheckin*(ws: WebSocket, agentId: string) =
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"agentId": agentId
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}
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)
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ws.sendEvent(event)
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if client != nil:
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client.ws.sendEvent(event)
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proc sendAgentPayload*(ws: WebSocket, agentId: string, bytes: seq[byte]) =
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proc sendAgentPayload*(client: UIClient, agentId: string, bytes: seq[byte]) =
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let event = Event(
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eventType: CLIENT_AGENT_PAYLOAD,
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timestamp: now().toTime().toUnix(),
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@@ -63,9 +68,10 @@ proc sendAgentPayload*(ws: WebSocket, agentId: string, bytes: seq[byte]) =
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"payload": encode(bytes)
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}
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)
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ws.sendEvent(event)
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if client != nil:
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client.ws.sendEvent(event)
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proc sendConsoleItem*(ws: WebSocket, agentId: string, logType: LogType, message: string) =
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proc sendConsoleItem*(client: UIClient, agentId: string, logType: LogType, message: string) =
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let event = Event(
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eventType: CLIENT_CONSOLE_ITEM,
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timestamp: now().toTime().toUnix(),
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@@ -75,4 +81,5 @@ proc sendConsoleItem*(ws: WebSocket, agentId: string, logType: LogType, message:
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"message": message
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}
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)
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ws.sendEvent(event)
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if client != nil:
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client.ws.sendEvent(event)
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