Implemented widgets for showing loot: Downloads & Screenshots. Textures are read from a byte sequence and displayed in the UI. Currently tested using hard-coded values.
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@@ -2,8 +2,8 @@ import whisky
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import tables, strutils, strformat, json, parsetoml, base64, os # native_dialogs
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import ./utils/[appImGui, globals]
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import ./views/[dockspace, sessions, listeners, eventlog, console]
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import ./views/loot/[screenshots, downloads]
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import ./views/modals/generatePayload
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import ./views/loot/[downloads, screenshots]
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import ../common/[types, utils, crypto]
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import ./core/websocket
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@@ -33,8 +33,8 @@ proc main(ip: string = "localhost", port: int = 37573) =
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views["Sessions [Table View]"] = addr showSessionsTable
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views["Listeners"] = addr showListeners
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views["Eventlog"] = addr showEventlog
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views["Loot::Downloads"] = addr showDownloads
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views["Loot::Screenshots"] = addr showScreenshots
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views["Loot:Downloads"] = addr showDownloads
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views["Loot:Screenshots"] = addr showScreenshots
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# Create components
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var
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@@ -43,7 +43,8 @@ proc main(ip: string = "localhost", port: int = 37573) =
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listenersTable = ListenersTable("Listeners")
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eventlog = Eventlog("Eventlog")
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lootDownloads = LootDownloads("Downloads")
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lootScreenshots = LootScreenshots("Screenshots")
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lootScreenshots = LootScreenshots("Screenshots")
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let io = igGetIO()
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@@ -174,7 +175,7 @@ proc main(ip: string = "localhost", port: int = 37573) =
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# This is done to ensure that closed console windows can be opened again
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consoles = newConsoleTable
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# igShowDemoWindow(nil)
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igShowDemoWindow(nil)
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# render
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app.render()
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