Implemented widgets for showing loot: Downloads & Screenshots. Textures are read from a byte sequence and displayed in the UI. Currently tested using hard-coded values.
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@@ -143,7 +143,7 @@ proc draw*(component: AgentModalComponent, listeners: seq[UIListener]): AgentBui
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igText("Build log: ")
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try:
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# Set styles of the eventlog window
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# Set styles of the log window
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igPushStyleColor_Vec4(ImGui_Col_FrameBg.int32, vec4(0.1f, 0.1f, 0.1f, 1.0f))
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igPushStyleColor_Vec4(ImGui_Col_ScrollbarBg.int32, vec4(0.1f, 0.1f, 0.1f, 1.0f))
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igPushStyleColor_Vec4(ImGui_Col_Border.int32, vec4(0.2f, 0.2f, 0.2f, 1.0f))
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