Implemented widgets for showing loot: Downloads & Screenshots. Textures are read from a byte sequence and displayed in the UI. Currently tested using hard-coded values.
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@@ -53,17 +53,6 @@ type
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CMD_DOTNET = 16'u16
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CMD_SLEEPMASK = 17'u16
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ModuleType* = enum
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MODULE_ALL = 0'u32
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MODULE_SLEEP = 1'u32
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MODULE_SHELL = 2'u32
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MODULE_BOF = 4'u32
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MODULE_DOTNET = 8'u32
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MODULE_FILESYSTEM = 16'u32
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MODULE_FILETRANSFER = 32'u32
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MODULE_SCREENSHOT = 64'u32
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MODULE_SITUATIONAL_AWARENESS = 128'u32
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StatusType* = enum
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STATUS_COMPLETED = 0'u8
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STATUS_FAILED = 1'u8
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@@ -100,6 +89,17 @@ type
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ZILEAN = 2'u8
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FOLIAGE = 3'u8
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ModuleType* = enum
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MODULE_ALL = 0'u32
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MODULE_SLEEP = 1'u32
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MODULE_SHELL = 2'u32
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MODULE_BOF = 4'u32
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MODULE_DOTNET = 8'u32
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MODULE_FILESYSTEM = 16'u32
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MODULE_FILETRANSFER = 32'u32
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MODULE_SCREENSHOT = 64'u32
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MODULE_SITUATIONAL_AWARENESS = 128'u32
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# Custom iterator for ModuleType, as it uses powers of 2 instead of standard increments
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iterator items*(e: typedesc[ModuleType]): ModuleType =
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yield MODULE_SLEEP
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@@ -264,8 +264,9 @@ type
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CLIENT_AGENT_PAYLOAD = 104'u8 # Return agent payload binary
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CLIENT_CONSOLE_ITEM = 105'u8 # Add entry to a agent's console
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CLIENT_EVENTLOG_ITEM = 106'u8 # Add entry to the eventlog
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CLIENT_BUILDLOG_ITEM = 107'u8 # Add entry to the build log
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CLIENT_LOOT = 108'u8 # Download file or screenshot to the operator desktop
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CLIENT_BUILDLOG_ITEM = 107'u8 # Add entry to the build log
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CLIENT_LOOT_ADD = 108'u8 # Add file or screenshot stored on the team server to preview on the client
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CLIENT_SYNC_LOOT = 109'u8 # Download a file/screenshot to the operator desktop
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Event* = object
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eventType*: EventType
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@@ -347,3 +348,11 @@ type
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sleepTechnique*: SleepObfuscationTechnique
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spoofStack*: bool
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modules*: uint32
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LootItem* = ref object
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agentId*: string
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path*: string
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timestamp*: int64
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size*: int
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host*: string
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data*: seq[byte]
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