Fixed the docking problems by having each agent dock once to the bottom or to the node where the "Listeners" table is shown when they get added.

This commit is contained in:
Jakob Friedl
2025-09-26 13:24:35 +02:00
parent 166cadcb56
commit d477cbd70d
4 changed files with 46 additions and 27 deletions

View File

@@ -52,6 +52,9 @@ proc main() =
continue
newFrame()
# Initialize dockspace and docking layout
dockspace.draw(addr showConquest, views, addr dockTop, addr dockBottom, addr dockTopLeft, addr dockTopRight)
#[
WebSocket communication with the team server
]#
@@ -61,8 +64,8 @@ proc main() =
# Receive and parse websocket response message
let event = recvEvent(ws.receiveMessage().get())
case event.eventType:
of CLIENT_PROFILE:
profile = parseString(event.data["profile"].getStr())
# of CLIENT_PROFILE:
# profile = parsetoml.parseString(event.data["profile"].getStr())
of CLIENT_LISTENER_ADD:
let listener = event.data.to(UIListener)
@@ -73,7 +76,18 @@ proc main() =
let agent = event.data.to(UIAgent)
dump agent.agentId
sessionsTable.agents.add(agent)
# Initialize position of console windows to bottom by drawing them once when they are added
var agentConsole = Console(agent)
consoles[agent.agentId] = agentConsole
let listenersWindow = igFindWindowByName("Listeners")
if listenersWindow != nil and listenersWindow.DockNode != nil:
igSetNextWindowDockID(listenersWindow.DockNode.ID, ImGuiCond_FirstUseEver.int32)
else:
igSetNextWindowDockID(dockBottom, ImGuiCond_FirstUseEver.int32)
consoles[agent.agentId].draw(ws)
consoles[agent.agentId].showConsole = false
of CLIENT_AGENT_CHECKIN:
discard
@@ -89,7 +103,6 @@ proc main() =
else: discard
# Draw/update UI components/views
dockspace.draw(addr showConquest, views, addr dockTop, addr dockBottom, addr dockTopLeft, addr dockTopRight)
if showSessionsTable: sessionsTable.draw(addr showSessionsTable)
if showListeners: listenersTable.draw(addr showListeners, ws)
if showEventlog: eventlog.draw(addr showEventlog)
@@ -100,14 +113,14 @@ proc main() =
if console.showConsole:
# Ensure that new console windows are docked to the bottom panel by default
igSetNextWindowDockID(dockBottom, ImGuiCond_FirstUseEver.int32)
console.draw(ws)
console.draw(ws)
newConsoleTable[agentId] = console
# Update the consoles table with only those sessions that have not been closed yet
# This is done to ensure that closed console windows can be opened again
consoles = newConsoleTable
igShowDemoWindow(nil)
# igShowDemoWindow(nil)
# render
app.render()