Created initial UI component template.

This commit is contained in:
Jakob Friedl
2025-09-05 19:39:24 +02:00
parent e7ab8b5fac
commit d834e4f713
6 changed files with 260 additions and 129 deletions

View File

@@ -1,10 +1,19 @@
import tables
import ./utils/appImGui
import ./views/[dockspace, agents]
proc main() =
var app = createApp(1024, 800, imnodes = true, title = "Conquest", docking = true)
defer: app.destroyApp()
var showConquest = true
var
views: Table[string, ptr bool]
showConquest = true
showAgentsTable = true
showAgentsGraph = false
views["Agents [Table View]"] = addr showAgentsTable
views["Agents [Graph View]"] = addr showAgentsGraph
let io = igGetIO()
@@ -12,62 +21,23 @@ proc main() =
while not app.handle.windowShouldClose:
pollEvents()
# Reduce rendering activity when window is minimized
if app.isIconifySleep():
continue
newFrame()
# Create fullscreen dockspace as the base where all other windows are placed in
block:
var
windowClass = ImGuiWindowClass_ImGuiWindowClass()
dockspaceFlags: ImGuiDockNodeFlags = ImGuiDockNodeFlags_None.int32
windowFlags: ImGuiWindow_Flags = ImGuiWindowFlags_MenuBar.int32 or ImGuiWindowFlags_NoDocking.int32
var vp = igGetMainViewport()
igSetNextWindowPos(vp.WorkPos, ImGui_Cond_None.int32, vec2(0.0f, 0.0f))
igSetNextWindowSize(vp.WorkSize, 0)
igSetNextWindowViewport(vp.ID)
igPushStyleVar_Float(ImGuiStyleVar_WindowRounding.int32, 0.0f)
igPushStyleVar_Float(ImGuiStyleVar_WindowBorderSize.int32, 0.0f)
windowFlags = windowFlags or (
ImGuiWindowFlags_NoTitleBar.int32 or
ImGuiWindowFlags_NoCollapse.int32 or
ImGuiWindowFlags_NoResize.int32 or
ImGuiWindowFlags_NoMove.int32 or
ImGuiWindowFlags_NoBringToFrontOnFocus.int32 or
ImGuiWindowFlags_NoNavFocus.int32
)
# UI components
Dockspace().draw(addr showConquest, views)
if showAgentsTable:
AgentsTable("Agents [Table View]").draw(addr showAgentsTable)
# Add padding
igPushStyleVar_Vec2(ImGuiStyleVar_WindowPadding.int32, vec2(0.0f, 0.0f))
igBegin("Conquest", addr showConquest, windowFlags)
defer: igEnd()
igPopStyleVar(3)
# Create dockspace
igDockSpace(igGetID_Str("Conquest-Dockspace"), vec2(0.0f, 0.0f), dockspaceFlags, windowClass)
# Create Dockspace menu bar
if igBeginMenuBar():
if igBeginMenu("Options", true):
if igMenuItem("Exit", nil, false, (addr showConquest) != nil):
showConquest = false
igEndMenu()
igEndMenuBar()
if showAgentsGraph:
AgentsTable("Agents [Graph View]").draw(addr showAgentsGraph)
# Components and widgets
igShowDemoWindow(nil)
block:
igBegin("Info Window", nil, 0)
defer: igEnd()
igText(cstring(ICON_FA_USER_SHIELD & " " & getFrontendVersionString()))
# render
app.render()