Created base template for ImGUI application.
This commit is contained in:
@@ -1,112 +1,78 @@
|
||||
import nimgl/[opengl, glfw]
|
||||
import imguin/glfw_opengl
|
||||
import ./utils/[lib, windowInit]
|
||||
import ./utils/appImGui
|
||||
|
||||
proc main(hWin: glfw.GLFWWindow) =
|
||||
var
|
||||
clearColor: CColor
|
||||
showWindowDelay = 1
|
||||
showMainWindow = true
|
||||
windowClass = ImGuiWindowClass_ImGuiWindowClass()
|
||||
opt_fullscreen: bool = true
|
||||
opt_padding: bool = false
|
||||
dockspaceFlags: ImGuiDockNodeFlags = ImGuiDockNodeFlags_None.int32
|
||||
windowFlags: ImGuiWindow_Flags = ImGuiWindowFlags_MenuBar.int32 or ImGuiWindowFlags_NoDocking.int32
|
||||
proc main() =
|
||||
var app = createApp(1024, 800, imnodes = true, title = "Conquest", docking = true)
|
||||
defer: app.destroyApp()
|
||||
|
||||
# Setup background and theme colors (Background is only seen when opt_padding = true)
|
||||
clearColor = CColor(elm:(x:0.0f, y:0.0f, z:0.0f, w:0.0f))
|
||||
igStyleColorsClassic(nil)
|
||||
|
||||
# Setup fonts
|
||||
discard setupFonts()
|
||||
var showConquest = true
|
||||
|
||||
let io = igGetIO()
|
||||
|
||||
# main loop
|
||||
while not hWin.windowShouldClose:
|
||||
glfwPollEvents()
|
||||
while not app.handle.windowShouldClose:
|
||||
pollEvents()
|
||||
|
||||
if getWindowAttrib(hWin, GLFW_ICONIFIED) != 0:
|
||||
ImGui_ImplGlfw_Sleep(10)
|
||||
continue
|
||||
if app.isIconifySleep():
|
||||
continue
|
||||
newFrame()
|
||||
|
||||
# Start ImGUI frame
|
||||
ImGui_ImplOpenGL3_NewFrame()
|
||||
ImGui_ImplGlfw_NewFrame()
|
||||
igNewFrame()
|
||||
|
||||
# Create Dockspace where all windows are placed in
|
||||
if opt_fullscreen:
|
||||
# Create fullscreen dockspace as the base where all other windows are placed in
|
||||
block:
|
||||
var
|
||||
windowClass = ImGuiWindowClass_ImGuiWindowClass()
|
||||
dockspaceFlags: ImGuiDockNodeFlags = ImGuiDockNodeFlags_None.int32
|
||||
windowFlags: ImGuiWindow_Flags = ImGuiWindowFlags_MenuBar.int32 or ImGuiWindowFlags_NoDocking.int32
|
||||
|
||||
var vp = igGetMainViewport()
|
||||
igSetNextWindowPos(vp.WorkPos, ImGui_Cond_None.int32, vec2(0.0f, 0.0f))
|
||||
igSetNextWindowSize(vp.WorkSize, 0)
|
||||
igSetNextWindowViewport(vp.ID)
|
||||
igPushStyleVar_Float(ImGuiStyleVar_WindowRounding.int32, 0.0f)
|
||||
igPushStyleVar_Float(ImGuiStyleVar_WindowBorderSize.int32, 0.0f)
|
||||
windowFlags = windowFlags or (
|
||||
ImGuiWindowFlags_NoTitleBar.int32 or
|
||||
ImGuiWindowFlags_NoCollapse.int32 or
|
||||
ImGuiWindowFlags_NoResize.int32 or
|
||||
ImGuiWindowFlags_NoMove.int32 or
|
||||
ImGuiWindowFlags_NoBringToFrontOnFocus.int32 or
|
||||
ImGuiWindowFlags_NoNavFocus.int32
|
||||
)
|
||||
|
||||
windowFlags = windowFlags or ImGuiWindowFlags_NoTitleBar.int32 or ImGuiWindowFlags_NoCollapse.int32 or ImGuiWindowFlags_NoResize.int32 or ImGuiWindowFlags_NoMove.int32
|
||||
windowFlags = windowFlags or ImGuiWindowFlags_NoBringToFrontOnFocus.int32 or ImGuiWindowFlags_NoNavFocus.int32
|
||||
|
||||
else:
|
||||
dockspaceFlags = cast[ImGuiDockNodeFlags](dockspaceFlags and not ImGuiDockNodeFlags_PassthruCentralNode.int32)
|
||||
|
||||
if (dockspaceFlags and ImGuiDockNodeFlags_PassthruCentralNode.int32) == ImGuiDockNodeFlags_None.int32:
|
||||
windowFlags = cast[ImGuiWindow_Flags](windowFlags or ImGuiWindowFlags_NoBackground.int32)
|
||||
|
||||
if not opt_padding:
|
||||
# Add padding
|
||||
igPushStyleVar_Vec2(ImGuiStyleVar_WindowPadding.int32, vec2(0.0f, 0.0f))
|
||||
|
||||
igBegin("Conquest", addr showMainWindow, windowFlags)
|
||||
igBegin("Conquest", addr showConquest, windowFlags)
|
||||
defer: igEnd()
|
||||
|
||||
if not opt_padding:
|
||||
igPopStyleVar(1)
|
||||
igPopStyleVar(3)
|
||||
|
||||
if opt_fullscreen:
|
||||
igPopStyleVar(2)
|
||||
|
||||
# Create dockspace
|
||||
if (io.ConfigFlags and ImGui_ConfigFlags_DockingEnable.int32) != ImGui_ConfigFlags_None.int32:
|
||||
# Create dockspace
|
||||
igDockSpace(igGetID_Str("Conquest-Dockspace"), vec2(0.0f, 0.0f), dockspaceFlags, windowClass)
|
||||
|
||||
# Create Dockspace menu bar
|
||||
if igBeginMenuBar():
|
||||
if igBeginMenu("Options", true):
|
||||
# Create Dockspace menu bar
|
||||
if igBeginMenuBar():
|
||||
if igBeginMenu("Options", true):
|
||||
|
||||
igMenuItem("Fullscreen", nil, addr opt_fullscreen, true)
|
||||
igMenuItem("Padding", nil, addr opt_padding, true)
|
||||
if igMenuItem("Exit", nil, false, (addr showConquest) != nil):
|
||||
showConquest = false
|
||||
igEndMenu()
|
||||
igEndMenuBar()
|
||||
|
||||
if igMenuItem("Close", nil, false, (addr showMainWindow) != nil):
|
||||
showMainWindow = false
|
||||
igEndMenu()
|
||||
igEndMenuBar()
|
||||
|
||||
# Components and widgets
|
||||
igShowDemoWindow(nil)
|
||||
|
||||
|
||||
|
||||
block:
|
||||
igBegin("Info Window", nil, 0)
|
||||
defer: igEnd()
|
||||
|
||||
igEnd()
|
||||
igText(cstring(ICON_FA_USER_SHIELD & " " & getFrontendVersionString()))
|
||||
|
||||
# render
|
||||
igRender()
|
||||
glClearColor(clearColor.elm.x, clearColor.elm.y, clearColor.elm.z, clearColor.elm.w)
|
||||
glClear(GL_COLOR_BUFFER_BIT)
|
||||
ImGui_ImplOpenGL3_RenderDrawData(igGetDrawData())
|
||||
app.render()
|
||||
|
||||
if 0 != (io.ConfigFlags and ImGui_ConfigFlags_ViewportsEnable.int32):
|
||||
var backup_current_window = glfwGetCurrentContext()
|
||||
igUpdatePlatformWindows()
|
||||
igRenderPlatformWindowsDefault(nil, nil)
|
||||
backup_current_window.makeContextCurrent()
|
||||
|
||||
hWin.swapBuffers()
|
||||
|
||||
if showWindowDelay > 0:
|
||||
dec showWindowDelay
|
||||
else:
|
||||
once: # Avoid flickering screen at startup.
|
||||
hWin.showWindow()
|
||||
if not showConquest:
|
||||
app.handle.setWindowShouldClose(true)
|
||||
|
||||
when isMainModule:
|
||||
windowInit(main)
|
||||
main()
|
||||
|
||||
Reference in New Issue
Block a user