Improved agent generation modal.
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@@ -280,79 +280,19 @@ type
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Client <-> Server WebSocket communication
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]#
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type
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WsMessageAction* = enum
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WsPacketType* = enum
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# Sent by client
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CLIENT_HEARTBEAT = 0'u8 # Basic checkin
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CLIENT_AGENT_COMMAND = 1'u8 # Instruct TS to send queue a command for a specific agent
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CLIENT_LISTENER_START = 2'u8 # Start a listener on the TS
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CLIENT_LISTENER_STOP = 3'u8 # Stop a listener
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CLIENT_AGENT_BUILD = 4'u8 # Generate an agent binary for a specific listener
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CLIENT_AGENT_BUILD = 1'u8 # Generate an agent binary for a specific listener
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CLIENT_AGENT_COMMAND = 2'u8 # Instruct TS to send queue a command for a specific agent
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CLIENT_LISTENER_START = 3'u8 # Start a listener on the TS
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CLIENT_LISTENER_STOP = 4'u8 # Stop a listener
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# Sent by team server
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CLIENT_AGENT_BINARY = 100'u8 # Return the agent binary to write to the operator's client machine
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CLIENT_AGENT_CONNECTION = 101'u8 # Notify new agent connection
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CLIENT_AGENT_CHECKIN = 102'u8 # Update agent checkin
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CLIENT_CONSOLE_LOG = 103'u8 # Add entry to a agent's console
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CLIENT_EVENT_LOG = 104'u8 # Add entry to the eventlog
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CLIENT_EVENT_LOG = 104'u8 # Add entry to the eventlog
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CLIENT_CONNECTION = 200'u8 # Return team server profile
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# Client -> Server
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WsHeartbeat* = object
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msgType* = CLIENT_HEARTBEAT
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WsCommand* = object
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msgType* = CLIENT_AGENT_COMMAND
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agentId*: uint32
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command*: seq[byte] # Command input field in the console window, prefixed with length
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WsListenerStart* = object
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msgType* = CLIENT_LISTENER_START
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listener*: Listener
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WsListenerStop* = object
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msgType* = CLIENT_LISTENER_STOP
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listenerId*: uint32
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WsAgentBuild* = object
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msgType* = CLIENT_AGENT_BUILD
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listenerId*: uint32
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sleepDelay*: uint32
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sleepMask*: SleepObfuscationTechnique
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spoofStack*: uint8
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modules*: uint64
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# Server -> Client
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WsAgentBinary* = object
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msgType* = CLIENT_AGENT_BINARY
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agentPayload*: seq[byte] # Agent binary in byte-form, opens file browser to select location on the client
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WsAgentConnection* = object
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msgType* = CLIENT_AGENT_CONNECTION
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agent*: Agent
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WsAgentCheckin* = object
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msgType* = CLIENT_AGENT_CHECKIN
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agentId*: uint32
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timestamp*: uint32
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WsConsoleLog* = object
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msgType* = CLIENT_CONSOLE_LOG
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agentId*: uint32
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logType*: LogType
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timestamp*: uint32
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data*: seq[byte]
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WsEventLog* = object
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msgType* = CLIENT_EVENT_LOG
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logType*: LogType
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timestamp*: uint32
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data*: seq[byte]
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WsClientConnection* = object
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msgType* = CLIENT_CONNECTION
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version: uint8
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profile*: seq[byte]
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agents*: seq[Agent]
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listeners*: seq[Listener]
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CLIENT_CONNECTION = 200'u8 # Return team server profile
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