import whisky import tables, strutils import ./utils/appImGui import ./views/[dockspace, sessions, listeners, eventlog, console] import ../common/[types, utils] import ./websocket proc main() = var app = createApp(1024, 800, imnodes = true, title = "Conquest", docking = true) defer: app.destroyApp() var views: Table[string, ptr bool] showConquest = true showSessionsTable = true showSessionsGraph = false showListeners = true showEventlog = true consoles: Table[string, ConsoleComponent] var dockTop: ImGuiID = 0 dockBottom: ImGuiID = 0 dockTopLeft: ImGuiID = 0 dockTopRight: ImGuiID = 0 views["Sessions [Table View]"] = addr showSessionsTable views["Sessions [Graph View]"] = addr showSessionsGraph views["Listeners"] = addr showListeners views["Eventlog"] = addr showEventlog # Create components var dockspace = Dockspace() sessionsTable = SessionsTable("Sessions [Table View]", addr consoles) listenersTable = ListenersTable("Listeners") eventlog = Eventlog("Eventlog") let io = igGetIO() # Initiate WebSocket connection let ws = newWebSocket("ws://localhost:12345") defer: ws.close() # main loop while not app.handle.windowShouldClose: pollEvents() # Reduce rendering activity when window is minimized if app.isIconifySleep(): continue newFrame() #[ WebSocket communication with the team server ]# # Continuously send heartbeat messages ws.sendHeartbeat() # Receive and parse websocket response message let message = ws.receiveMessage().get() case message.getMessageType() of CLIENT_EVENT_LOG: message.receiveEventlogItem(addr eventlog) else: discard # Draw/update UI components/views dockspace.draw(addr showConquest, views, addr dockTop, addr dockBottom, addr dockTopLeft, addr dockTopRight) if showSessionsTable: sessionsTable.draw(addr showSessionsTable) if showListeners: listenersTable.draw(addr showListeners, ws) if showEventlog: eventlog.draw(addr showEventlog) # Show console windows var newConsoleTable: Table[string, ConsoleComponent] for agentId, console in consoles.mpairs(): if console.showConsole: # Ensure that new console windows are docked to the bottom panel by default igSetNextWindowDockID(dockBottom, ImGuiCond_FirstUseEver.int32) console.draw(ws) newConsoleTable[agentId] = console # Update the consoles table with only those sessions that have not been closed yet # This is done to ensure that closed console windows can be opened again consoles = newConsoleTable igShowDemoWindow(nil) # render app.render() if not showConquest: app.handle.setWindowShouldClose(true) when isMainModule: main()