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#pragma once
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#include "head.h"
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enum class _ExtendPlayerSetting_Blood
{
kNone,
kDisableBloodWorldDecal,
kDisableBloodEffectDispatch,
kDisableBloodWorldDecalAndEffectDispatch,
kMax
};
enum class _ExtendPlayerSetting_Weapon
{
kNone,
kDisablebulletHole,
kMax
};
struct _ExtendPlayerSetting {
uint64_t playerSlot;
_ExtendPlayerSetting_Blood bloodSetting;
_ExtendPlayerSetting_Weapon weaponSetting;
};
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namespace ExtendPlayerManager {
auto AddSteamIdToPlayerSteamIdWithNameTable(uint64_t SteamId,
uint64_t PlayerSlot) -> void;
auto GetPlayerSlotBySteamId(uint64_t SteamId) -> uint64_t;
auto SteamIDStringToUInt64(const std::string& steamID) -> uint64_t;
auto RemovePlayerSlotBySteamId(uint64_t SteamId) -> void;
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auto GetPlayerByPlayerSlot(uint64_t playerSlot) -> CCSPlayerController*;
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auto UpdatePlayerSettingBySteamId(uint64_t SteamId, _ExtendPlayerSetting setting) -> void;
auto GetPlayerSettingBySteamId(uint64_t SteamId)->std::pair<bool, _ExtendPlayerSetting>;
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}; // namespace ExtendPlayerManager