12 lines
222 B
C
12 lines
222 B
C
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#pragma once
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#include "../pch.h"
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class CGameEntitySystem;
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class CGameResourceService
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{
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public:
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CGameEntitySystem *GetGameEntitySystem()
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{
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return *reinterpret_cast<CGameEntitySystem **>((uintptr_t)(this) + 0x58);
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}
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};
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