2023-10-01 02:28:13 +08:00
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#pragma once
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2023-10-02 17:31:02 +08:00
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#include "head.h"
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class CCSPlayerController;
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2023-10-01 02:28:13 +08:00
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namespace events {
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2023-10-03 00:25:23 +08:00
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auto OnPlayerDeathEvent(IGameEvent* event) -> void;
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auto OnPlayerChat(CCSPlayerController* player, std::string message) -> bool;
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auto OnPlayerConnect(int slot, const char* pszName, uint64_t xuid,
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const char* pszNetworkID, const char* pszAddress,
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bool bFakePlayer) -> void;
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auto OnPlayerDisconnect(int slot, const char* pszName, uint64_t xuid,
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const char* pszNetworkID, const char* pszAddress,
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bool bFakePlayer) -> void;
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2023-10-06 05:08:40 +08:00
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auto OnPlayerSpawnEvent(IGameEvent* event) -> void;
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2023-10-08 01:56:49 +08:00
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auto OnRoundStartEvent(IGameEvent* event) -> void;
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auto OnRoundEndEvent(IGameEvent* event) -> void;
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2023-10-08 05:28:41 +08:00
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auto OnPlayerHurtEvent(IGameEvent* event) -> void;
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2023-10-11 03:58:34 +08:00
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auto OnPlayerTeamChangeEevent(IGameEvent* event) -> void;
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2023-10-03 00:25:23 +08:00
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} // namespace events
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