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csgo2_tiny_server_plugin_sy…/csgo2/events.h

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#pragma once
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#include "head.h"
class CCSPlayerController;
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namespace events {
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auto OnPlayerDeathEvent(IGameEvent* event) -> void;
auto OnPlayerChat(CCSPlayerController* player, std::string message) -> bool;
auto OnPlayerConnect(int slot, const char* pszName, uint64_t xuid,
const char* pszNetworkID, const char* pszAddress,
bool bFakePlayer) -> void;
auto OnPlayerDisconnect(int slot, const char* pszName, uint64_t xuid,
const char* pszNetworkID, const char* pszAddress,
bool bFakePlayer) -> void;
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auto OnPlayerSpawnEvent(IGameEvent* event) -> void;
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auto OnRoundStartEvent(IGameEvent* event) -> void;
auto OnRoundEndEvent(IGameEvent* event) -> void;
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auto OnPlayerHurtEvent(IGameEvent* event) -> void;
auto OnPlayerTeamChangeEevent(IGameEvent* event) -> void;
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} // namespace events