Files
csgo2_tiny_server_plugin_sy…/csgo2/hooks.cpp

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#include "hooks.h"
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FireEventServerSide_t original_FireEventServerSide = NULL;
OnClientConnect_t original_OnClientConnected = NULL;
OnClientDisconnect_t original_OnClientDisconnect = NULL;
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Host_Say_t original_Host_Say = NULL;
namespace hooks {
// "player_connect"
VMTHook* VMT_IServerGameClient;
void __fastcall hook_ClientDisconnect(void* rcx, CPlayerSlot slot, int reason,
const char* pszName, uint64_t xuid,
const char* pszNetworkID) {
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if (pszNetworkID != NULL && *pszNetworkID == '[') {
ExtendPlayerManager::RemovePlayerSlotBySteamId(
ExtendPlayerManager::SteamIDStringToUInt64(pszNetworkID));
}
return original_OnClientDisconnect(rcx, slot, reason, pszName, xuid,
pszNetworkID);
}
void __fastcall hook_OnClientConnected(void* rcx, CPlayerSlot slot,
const char* pszName, uint64_t xuid,
const char* pszNetworkID,
const char* pszAddress,
bool bFakePlayer) {
if (bFakePlayer == false) {
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ExtendPlayerManager::AddSteamIdToPlayerSteamIdWithNameTable(
ExtendPlayerManager::SteamIDStringToUInt64(pszNetworkID),
slot.Get());
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}
return original_OnClientConnected(rcx, slot, pszName, xuid, pszNetworkID,
pszAddress, bFakePlayer);
}
void __fastcall hook_Host_Say(void* pEntity, void* args, bool teamonly,
int unk1, const char* unk2) {
const auto theArgs = reinterpret_cast<CCommand*>(args);
const auto theEntity = reinterpret_cast<CCSPlayerController*>(pEntity);
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char* pos = nullptr;
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bool blockMsg = false;
do {
if (theArgs == nullptr || theEntity == nullptr) {
break;
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}
const auto message = std::string(theArgs->GetCommandString());
if (events::OnPlayerChat(theEntity, message) == true) {
blockMsg = true;
break;
}
} while (false);
/*
if (*pMessage == '!' || *pMessage == '/')
ParseChatCommand(pMessage, pEntity);
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if (*pMessage == '/')
return;
*/
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if (blockMsg) { return; }
else {
return original_Host_Say(pEntity, args, teamonly, unk1, unk2);
}
}
bool __fastcall hook_FireEventServerSide(CGameEventManager* rcx,
IGameEvent* event, bool serverSide) {
do {
if (!event) {
break;
}
const char* eventName = event->GetName();
if (!eventName) {
break;
}
static constexpr auto player_death =
hash_32_fnv1a_const("player_death");
static constexpr auto player_chat = hash_32_fnv1a_const("player_chat");
switch (hash_32_fnv1a_const(eventName)) {
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case player_death:
events::OnPlayerDeathEvent(event);
break;
// V<><56>bug,<2C><EFBFBD><E2B2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/*
case player_chat:
events::OnPlayerChat(event);
break;
}
*/
}
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} while (false);
return original_FireEventServerSide(rcx, event, serverSide);
}
auto initMinHook() -> bool {
bool isSuccess = false;
// <20><>ʼ<EFBFBD><CABC>MiniHook
do {
if (MH_Initialize() != MH_OK) {
LOG("MH_Initialize() != MH_OK\n");
break;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (MH_CreateHook((LPVOID)Offset::FireEventServerSidePtr,
&hook_FireEventServerSide,
reinterpret_cast<LPVOID*>(
&original_FireEventServerSide)) != MH_OK) {
LOG("MH_CreateHook original_FireEventServerSide\n");
break;
}
if (MH_CreateHook((LPVOID)Offset::Host_SayPtr, &hook_Host_Say,
reinterpret_cast<LPVOID*>(&original_Host_Say)) !=
MH_OK) {
LOG("MH_CreateHook original_Host_Say\n");
break;
}
// <20><><EFBFBD>ù<EFBFBD><C3B9><EFBFBD>
if (MH_EnableHook(MH_ALL_HOOKS) != MH_OK) {
LOG("MH_EnableHook \n");
break;
}
isSuccess = true;
} while (false);
return isSuccess;
}
auto initVmtHook() -> bool {
VMT_IServerGameClient = new VMTHook(Memory::read<void*>(
reinterpret_cast<uint64_t>(Offset::InterFaces::IServerGameClient)));
original_OnClientConnected = reinterpret_cast<OnClientConnect_t>(
VMT_IServerGameClient->Hook(11, hook_OnClientConnected));
original_OnClientDisconnect = reinterpret_cast<OnClientDisconnect_t>(
VMT_IServerGameClient->Hook(16, hook_ClientDisconnect));
return original_OnClientConnected && original_OnClientDisconnect;
}
auto init() -> bool {
bool isSuccess = initMinHook() && initVmtHook();
// bool isSuccess = initVmtHook();
return isSuccess;
}
auto unload() -> void {
VMT_IServerGameClient->ClearHooks();
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delete VMT_IServerGameClient;
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MH_DisableHook(MH_ALL_HOOKS);
MH_RemoveHook(MH_ALL_HOOKS);
MH_Uninitialize();
}
} // namespace hooks