chore(all): memory and thread safe storage

- settings: get filter choices from storage for settings validation
- updater: update servers to the storage
- storage: minimal deep copying and data duplication
- storage: add merged servers mutex for thread safety
- connection: filter servers in storage
- formatter: format servers to Markdown in storage
- PIA: get server by name from storage directly
- Updater: get servers count from storage directly
- Updater: equality check done in storage, fix #882
This commit is contained in:
Quentin McGaw
2022-06-05 14:58:46 +00:00
parent 1e6b4ed5eb
commit 36b504609b
84 changed files with 1267 additions and 877 deletions

View File

@@ -27,12 +27,12 @@ type Looper interface {
loopstate.Getter
loopstate.Applier
SettingsGetSetter
ServersGetterSetter
}
type Loop struct {
statusManager loopstate.Manager
state state.Manager
storage Storage
// Fixed parameters
buildInfo models.BuildInformation
versionInfo bool
@@ -64,12 +64,17 @@ type firewallConfigurer interface {
firewall.PortAllower
}
type Storage interface {
FilterServers(provider string, selection settings.ServerSelection) (servers []models.Server, err error)
GetServerByName(provider, name string) (server models.Server, ok bool)
}
const (
defaultBackoffTime = 15 * time.Second
)
func NewLoop(vpnSettings settings.VPN, vpnInputPorts []uint16,
allServers models.AllServers, openvpnConf openvpn.Interface,
storage Storage, openvpnConf openvpn.Interface,
netLinker netlink.NetLinker, fw firewallConfigurer, routing routing.VPNGetter,
portForward portforward.StartStopper, starter command.Starter,
publicip publicip.Looper, dnsLooper dns.Looper,
@@ -81,11 +86,12 @@ func NewLoop(vpnSettings settings.VPN, vpnInputPorts []uint16,
stopped := make(chan struct{})
statusManager := loopstate.New(constants.Stopped, start, running, stop, stopped)
state := state.New(statusManager, vpnSettings, allServers)
state := state.New(statusManager, vpnSettings)
return &Loop{
statusManager: statusManager,
state: state,
storage: storage,
buildInfo: buildInfo,
versionInfo: versionInfo,
vpnInputPorts: vpnInputPorts,

View File

@@ -28,9 +28,9 @@ func (l *Loop) Run(ctx context.Context, done chan<- struct{}) {
}
for ctx.Err() == nil {
settings, allServers := l.state.GetSettingsAndServers()
settings := l.state.GetSettings()
providerConf := provider.New(*settings.Provider.Name, allServers, time.Now)
providerConf := provider.New(*settings.Provider.Name, l.storage, time.Now)
portForwarding := *settings.Provider.PortForwarding.Enabled
var vpnRunner vpnRunner

View File

@@ -1,16 +0,0 @@
package vpn
import (
"github.com/qdm12/gluetun/internal/models"
"github.com/qdm12/gluetun/internal/vpn/state"
)
type ServersGetterSetter = state.ServersGetterSetter
func (l *Loop) GetServers() (servers models.AllServers) {
return l.state.GetServers()
}
func (l *Loop) SetServers(servers models.AllServers) {
l.state.SetServers(servers)
}

View File

@@ -1,20 +0,0 @@
package state
import "github.com/qdm12/gluetun/internal/models"
type ServersGetterSetter interface {
GetServers() (servers models.AllServers)
SetServers(servers models.AllServers)
}
func (s *State) GetServers() (servers models.AllServers) {
s.allServersMu.RLock()
defer s.allServersMu.RUnlock()
return s.allServers
}
func (s *State) SetServers(servers models.AllServers) {
s.allServersMu.Lock()
defer s.allServersMu.Unlock()
s.allServers = servers
}

View File

@@ -5,23 +5,18 @@ import (
"github.com/qdm12/gluetun/internal/configuration/settings"
"github.com/qdm12/gluetun/internal/loopstate"
"github.com/qdm12/gluetun/internal/models"
)
var _ Manager = (*State)(nil)
type Manager interface {
SettingsGetSetter
ServersGetterSetter
GetSettingsAndServers() (vpn settings.VPN, allServers models.AllServers)
}
func New(statusApplier loopstate.Applier,
vpn settings.VPN, allServers models.AllServers) *State {
func New(statusApplier loopstate.Applier, vpn settings.VPN) *State {
return &State{
statusApplier: statusApplier,
vpn: vpn,
allServers: allServers,
}
}
@@ -30,18 +25,4 @@ type State struct {
vpn settings.VPN
settingsMu sync.RWMutex
allServers models.AllServers
allServersMu sync.RWMutex
}
func (s *State) GetSettingsAndServers() (vpn settings.VPN,
allServers models.AllServers) {
s.settingsMu.RLock()
s.allServersMu.RLock()
vpn = s.vpn
allServers = s.allServers
s.settingsMu.RUnlock()
s.allServersMu.RUnlock()
return vpn, allServers
}