Code maintenance: HTTP proxy loop reworked

- Blocking method calls on loop
- Restart proxy when settings change
- Detect server crash error and restart it
This commit is contained in:
Quentin McGaw
2020-12-30 18:44:46 +00:00
parent e827079604
commit 6f3a074e00
4 changed files with 177 additions and 85 deletions

View File

@@ -4,109 +4,83 @@ import (
"context"
"fmt"
"sync"
"time"
"github.com/qdm12/gluetun/internal/constants"
"github.com/qdm12/gluetun/internal/models"
"github.com/qdm12/gluetun/internal/settings"
"github.com/qdm12/golibs/logging"
)
type Looper interface {
Run(ctx context.Context, wg *sync.WaitGroup)
Restart()
Start()
Stop()
SetStatus(status models.LoopStatus) (outcome string, err error)
GetStatus() (status models.LoopStatus)
GetSettings() (settings settings.HTTPProxy)
SetSettings(settings settings.HTTPProxy)
SetSettings(settings settings.HTTPProxy) (outcome string)
}
type looper struct {
settings settings.HTTPProxy
settingsMutex sync.RWMutex
logger logging.Logger
restart chan struct{}
state state
// Other objects
logger logging.Logger
// Internal channels and locks
loopLock sync.Mutex
running chan models.LoopStatus
stop, stopped chan struct{}
start chan struct{}
stop chan struct{}
backoffTime time.Duration
}
const defaultBackoffTime = 10 * time.Second
func NewLooper(logger logging.Logger, settings settings.HTTPProxy) Looper {
return &looper{
settings: settings,
logger: logger.WithPrefix("http proxy: "),
restart: make(chan struct{}),
start: make(chan struct{}),
stop: make(chan struct{}),
state: state{
status: constants.Stopped,
settings: settings,
},
logger: logger.WithPrefix("http proxy: "),
start: make(chan struct{}),
running: make(chan models.LoopStatus),
stop: make(chan struct{}),
stopped: make(chan struct{}),
backoffTime: defaultBackoffTime,
}
}
func (l *looper) GetSettings() (settings settings.HTTPProxy) {
l.settingsMutex.RLock()
defer l.settingsMutex.RUnlock()
return l.settings
}
func (l *looper) SetSettings(settings settings.HTTPProxy) {
l.settingsMutex.Lock()
defer l.settingsMutex.Unlock()
l.settings = settings
}
func (l *looper) isEnabled() bool {
l.settingsMutex.RLock()
defer l.settingsMutex.RUnlock()
return l.settings.Enabled
}
func (l *looper) setEnabled(enabled bool) {
l.settingsMutex.Lock()
defer l.settingsMutex.Unlock()
l.settings.Enabled = enabled
}
func (l *looper) Restart() { l.restart <- struct{}{} }
func (l *looper) Start() { l.start <- struct{}{} }
func (l *looper) Stop() { l.stop <- struct{}{} }
func (l *looper) Run(ctx context.Context, wg *sync.WaitGroup) {
defer wg.Done()
waitForStart := true
for waitForStart {
select {
case <-l.stop:
l.logger.Info("not started yet")
case <-l.start:
waitForStart = false
case <-l.restart:
waitForStart = false
case <-ctx.Done():
return
}
crashed := false
select {
case <-l.start:
case <-ctx.Done():
return
}
defer l.logger.Warn("loop exited")
for ctx.Err() == nil {
for !l.isEnabled() {
// wait for a signal to re-enable
select {
case <-l.stop:
l.logger.Info("already disabled")
case <-l.restart:
l.setEnabled(true)
case <-l.start:
l.setEnabled(true)
case <-ctx.Done():
return
}
}
runCtx, runCancel := context.WithCancel(ctx)
settings := l.GetSettings()
address := fmt.Sprintf("0.0.0.0:%d", settings.Port)
address := fmt.Sprintf(":%d", settings.Port)
server := New(runCtx, address, l.logger, settings.Stealth, settings.Log, settings.User, settings.Password)
server := New(ctx, address, l.logger, settings.Stealth, settings.Log, settings.User, settings.Password)
runCtx, runCancel := context.WithCancel(context.Background())
runWg := &sync.WaitGroup{}
runWg.Add(1)
// TODO crashed channel
go server.Run(runCtx, runWg)
errorCh := make(chan error)
go server.Run(runCtx, runWg, errorCh)
if !crashed {
l.running <- constants.Running
crashed = false
} else {
l.backoffTime = defaultBackoffTime
l.state.setStatusWithLock(constants.Running)
}
stayHere := true
for stayHere {
@@ -116,21 +90,38 @@ func (l *looper) Run(ctx context.Context, wg *sync.WaitGroup) {
runCancel()
runWg.Wait()
return
case <-l.restart: // triggered restart
l.logger.Info("restarting")
case <-l.start:
l.logger.Info("starting")
runCancel()
runWg.Wait()
stayHere = false
case <-l.start:
l.logger.Info("already started")
case <-l.stop:
l.logger.Info("stopping")
runCancel()
runWg.Wait()
l.setEnabled(false)
l.stopped <- struct{}{}
case err := <-errorCh:
runWg.Wait()
l.state.setStatusWithLock(constants.Crashed)
l.logAndWait(ctx, err)
crashed = true
stayHere = false
}
}
runCancel() // repetition for linter only
}
}
func (l *looper) logAndWait(ctx context.Context, err error) {
l.logger.Error(err)
l.logger.Info("retrying in %s", l.backoffTime)
timer := time.NewTimer(l.backoffTime)
l.backoffTime *= 2
select {
case <-timer.C:
case <-ctx.Done():
if !timer.Stop() {
<-timer.C
}
}
}