Maint: use loopstate for httpproxy

This commit is contained in:
Quentin McGaw (desktop)
2021-07-23 20:47:36 +00:00
parent 72a5e1f695
commit 7e343d7006
6 changed files with 83 additions and 120 deletions

View File

@@ -3,11 +3,12 @@ package httpproxy
import (
"context"
"sync"
"time"
"github.com/qdm12/gluetun/internal/configuration"
"github.com/qdm12/gluetun/internal/constants"
"github.com/qdm12/gluetun/internal/httpproxy/state"
"github.com/qdm12/gluetun/internal/loopstate"
"github.com/qdm12/gluetun/internal/models"
"github.com/qdm12/golibs/logging"
)
@@ -23,11 +24,11 @@ type Looper interface {
}
type looper struct {
state state
statusManager loopstate.Manager
state state.Manager
// Other objects
logger logging.Logger
// Internal channels and locks
loopLock sync.Mutex
running chan models.LoopStatus
stop, stopped chan struct{}
start chan struct{}
@@ -37,16 +38,23 @@ type looper struct {
const defaultBackoffTime = 10 * time.Second
func NewLooper(logger logging.Logger, settings configuration.HTTPProxy) Looper {
start := make(chan struct{})
running := make(chan models.LoopStatus)
stop := make(chan struct{})
stopped := make(chan struct{})
statusManager := loopstate.New(constants.Stopped,
start, running, stop, stopped)
state := state.New(statusManager, settings)
return &looper{
state: state{
status: constants.Stopped,
settings: settings,
},
statusManager: statusManager,
state: state,
logger: logger,
start: make(chan struct{}),
running: make(chan models.LoopStatus),
stop: make(chan struct{}),
stopped: make(chan struct{}),
start: start,
running: running,
stop: stop,
stopped: stopped,
backoffTime: defaultBackoffTime,
}
}

View File

@@ -14,7 +14,7 @@ func (l *looper) Run(ctx context.Context, done chan<- struct{}) {
if l.GetSettings().Enabled {
go func() {
_, _ = l.SetStatus(ctx, constants.Running)
_, _ = l.statusManager.ApplyStatus(ctx, constants.Running)
}()
}
@@ -40,7 +40,7 @@ func (l *looper) Run(ctx context.Context, done chan<- struct{}) {
crashed = false
} else {
l.backoffTime = defaultBackoffTime
l.state.setStatusWithLock(constants.Running)
l.statusManager.SetStatus(constants.Running)
}
stayHere := true
@@ -61,7 +61,7 @@ func (l *looper) Run(ctx context.Context, done chan<- struct{}) {
<-errorCh
l.stopped <- struct{}{}
case err := <-errorCh:
l.state.setStatusWithLock(constants.Crashed)
l.statusManager.SetStatus(constants.Crashed)
l.logAndWait(ctx, err)
crashed = true
stayHere = false

View File

@@ -2,40 +2,15 @@ package httpproxy
import (
"context"
"reflect"
"github.com/qdm12/gluetun/internal/configuration"
"github.com/qdm12/gluetun/internal/constants"
)
func (l *looper) GetSettings() (settings configuration.HTTPProxy) {
l.state.settingsMu.RLock()
defer l.state.settingsMu.RUnlock()
return l.state.settings
return l.state.GetSettings()
}
func (l *looper) SetSettings(ctx context.Context, settings configuration.HTTPProxy) (
outcome string) {
l.state.settingsMu.Lock()
settingsUnchanged := reflect.DeepEqual(settings, l.state.settings)
if settingsUnchanged {
l.state.settingsMu.Unlock()
return "settings left unchanged"
}
newEnabled := settings.Enabled
previousEnabled := l.state.settings.Enabled
l.state.settings = settings
l.state.settingsMu.Unlock()
// Either restart or set changed status
switch {
case !newEnabled && !previousEnabled:
case newEnabled && previousEnabled:
_, _ = l.SetStatus(ctx, constants.Stopped)
_, _ = l.SetStatus(ctx, constants.Running)
case newEnabled && !previousEnabled:
_, _ = l.SetStatus(ctx, constants.Running)
case !newEnabled && previousEnabled:
_, _ = l.SetStatus(ctx, constants.Stopped)
}
return "settings updated"
return l.state.SetSettings(ctx, settings)
}

View File

@@ -1,15 +0,0 @@
package httpproxy
import (
"sync"
"github.com/qdm12/gluetun/internal/configuration"
"github.com/qdm12/gluetun/internal/models"
)
type state struct {
status models.LoopStatus
settings configuration.HTTPProxy
statusMu sync.RWMutex
settingsMu sync.RWMutex
}

View File

@@ -0,0 +1,55 @@
package state
import (
"context"
"reflect"
"github.com/qdm12/gluetun/internal/configuration"
"github.com/qdm12/gluetun/internal/constants"
)
type SettingsGetterSetter interface {
SettingsGetter
SettingsSetter
}
type SettingsGetter interface {
GetSettings() (settings configuration.HTTPProxy)
}
func (s *State) GetSettings() (settings configuration.HTTPProxy) {
s.settingsMu.RLock()
defer s.settingsMu.RUnlock()
return s.settings
}
type SettingsSetter interface {
SetSettings(ctx context.Context,
settings configuration.HTTPProxy) (outcome string)
}
func (s *State) SetSettings(ctx context.Context,
settings configuration.HTTPProxy) (outcome string) {
s.settingsMu.Lock()
settingsUnchanged := reflect.DeepEqual(settings, s.settings)
if settingsUnchanged {
s.settingsMu.Unlock()
return "settings left unchanged"
}
newEnabled := settings.Enabled
previousEnabled := s.settings.Enabled
s.settings = settings
s.settingsMu.Unlock()
// Either restart or set changed status
switch {
case !newEnabled && !previousEnabled:
case newEnabled && previousEnabled:
_, _ = s.statusApplier.ApplyStatus(ctx, constants.Stopped)
_, _ = s.statusApplier.ApplyStatus(ctx, constants.Running)
case newEnabled && !previousEnabled:
_, _ = s.statusApplier.ApplyStatus(ctx, constants.Running)
case !newEnabled && previousEnabled:
_, _ = s.statusApplier.ApplyStatus(ctx, constants.Stopped)
}
return "settings updated"
}

View File

@@ -2,75 +2,15 @@ package httpproxy
import (
"context"
"errors"
"fmt"
"github.com/qdm12/gluetun/internal/constants"
"github.com/qdm12/gluetun/internal/models"
)
func (s *state) setStatusWithLock(status models.LoopStatus) {
s.statusMu.Lock()
defer s.statusMu.Unlock()
s.status = status
}
func (l *looper) GetStatus() (status models.LoopStatus) {
l.state.statusMu.RLock()
defer l.state.statusMu.RUnlock()
return l.state.status
return l.statusManager.GetStatus()
}
var ErrInvalidStatus = errors.New("invalid status")
func (l *looper) SetStatus(ctx context.Context, status models.LoopStatus) (
outcome string, err error) {
l.state.statusMu.Lock()
defer l.state.statusMu.Unlock()
existingStatus := l.state.status
switch status {
case constants.Running:
switch existingStatus {
case constants.Starting, constants.Running, constants.Stopping, constants.Crashed:
return fmt.Sprintf("already %s", existingStatus), nil
}
l.loopLock.Lock()
defer l.loopLock.Unlock()
l.state.status = constants.Starting
l.state.statusMu.Unlock()
l.start <- struct{}{}
newStatus := constants.Starting // for canceled context
select {
case <-ctx.Done():
case newStatus = <-l.running:
}
l.state.statusMu.Lock()
l.state.status = newStatus
return newStatus.String(), nil
case constants.Stopped:
switch existingStatus {
case constants.Stopped, constants.Stopping, constants.Starting, constants.Crashed:
return fmt.Sprintf("already %s", existingStatus), nil
}
l.loopLock.Lock()
defer l.loopLock.Unlock()
l.state.status = constants.Stopping
l.state.statusMu.Unlock()
l.stop <- struct{}{}
newStatus := constants.Stopping // for canceled context
select {
case <-ctx.Done():
case <-l.stopped:
newStatus = constants.Stopped
}
l.state.statusMu.Lock()
l.state.status = newStatus
return status.String(), nil
default:
return "", fmt.Errorf("%w: %s: it can only be one of: %s, %s",
ErrInvalidStatus, status, constants.Running, constants.Stopped)
}
return l.statusManager.ApplyStatus(ctx, status)
}