Maint: Remove CYBERGHOST_GROUP (change)
- It does not make any sense with newer server data - It was to be deprecated anyway
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@@ -1,15 +1,17 @@
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package cyberghost
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func getGroups() map[string]string {
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import "github.com/qdm12/gluetun/internal/constants"
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func getGroupIDToProtocol() map[string]string {
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return map[string]string{
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"87-1": "Premium UDP Europe",
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"94-1": "Premium UDP USA",
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"95-1": "Premium UDP Asia",
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"87-8": "NoSpy UDP Europe",
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"97-1": "Premium TCP Europe",
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"93-1": "Premium TCP USA",
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"96-1": "Premium TCP Asia",
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"97-8": "NoSpy TCP Europe",
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"87-1": constants.UDP, // Premium UDP Europe
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"94-1": constants.UDP, // Premium UDP USA
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"95-1": constants.UDP, // Premium UDP Asia
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"87-8": constants.UDP, // NoSpy UDP Europe
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"97-1": constants.TCP, // Premium TCP Europe
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"93-1": constants.TCP, // Premium TCP USA
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"96-1": constants.TCP, // Premium TCP Asia
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"97-8": constants.TCP, // NoSpy TCP Europe
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}
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}
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@@ -10,24 +10,25 @@ import (
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type hostToServer map[string]models.CyberghostServer
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func getPossibleServers() (possibleServers hostToServer) {
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groups := getGroups()
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groupIDToProtocol := getGroupIDToProtocol()
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cyberghostCountryCodes := getSubdomainToRegion()
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allCountryCodes := constants.CountryCodes()
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possibleCountryCodes := mergeCountryCodes(cyberghostCountryCodes, allCountryCodes)
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n := len(groups) * len(possibleCountryCodes)
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n := len(groupIDToProtocol) * len(possibleCountryCodes)
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possibleServers = make(hostToServer, n) // key is the host
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for groupID, groupName := range groups {
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for groupID, protocol := range groupIDToProtocol {
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for countryCode, country := range possibleCountryCodes {
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const domain = "cg-dialup.net"
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possibleHost := groupID + "-" + countryCode + "." + domain
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possibleServer := models.CyberghostServer{
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Hostname: possibleHost,
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Country: country,
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Group: groupName,
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TCP: protocol == constants.TCP,
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UDP: protocol == constants.UDP,
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}
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possibleServers[possibleHost] = possibleServer
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}
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@@ -9,10 +9,7 @@ import (
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func sortServers(servers []models.CyberghostServer) {
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sort.Slice(servers, func(i, j int) bool {
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if servers[i].Country == servers[j].Country {
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if servers[i].Group == servers[j].Group {
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return servers[i].Hostname < servers[j].Hostname
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}
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return servers[i].Group < servers[j].Group
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return servers[i].Hostname < servers[j].Hostname
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}
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return servers[i].Country < servers[j].Country
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})
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