package state import ( "context" "reflect" "github.com/qdm12/gluetun/internal/configuration" "github.com/qdm12/gluetun/internal/constants" ) type SettingsGetSetter interface { SettingsGetter SettingsSetter } type SettingsGetter interface { GetSettings() (settings configuration.HTTPProxy) } func (s *State) GetSettings() (settings configuration.HTTPProxy) { s.settingsMu.RLock() defer s.settingsMu.RUnlock() return s.settings } type SettingsSetter interface { SetSettings(ctx context.Context, settings configuration.HTTPProxy) (outcome string) } func (s *State) SetSettings(ctx context.Context, settings configuration.HTTPProxy) (outcome string) { s.settingsMu.Lock() settingsUnchanged := reflect.DeepEqual(settings, s.settings) if settingsUnchanged { s.settingsMu.Unlock() return "settings left unchanged" } newEnabled := settings.Enabled previousEnabled := s.settings.Enabled s.settings = settings s.settingsMu.Unlock() // Either restart or set changed status switch { case !newEnabled && !previousEnabled: case newEnabled && previousEnabled: _, _ = s.statusApplier.ApplyStatus(ctx, constants.Stopped) _, _ = s.statusApplier.ApplyStatus(ctx, constants.Running) case newEnabled && !previousEnabled: _, _ = s.statusApplier.ApplyStatus(ctx, constants.Running) case !newEnabled && previousEnabled: _, _ = s.statusApplier.ApplyStatus(ctx, constants.Stopped) } return "settings updated" }