package state import ( "context" "os" "reflect" "github.com/qdm12/gluetun/internal/configuration/settings" "github.com/qdm12/gluetun/internal/constants" ) func (s *State) GetSettings() (settings settings.PortForwarding) { s.settingsMu.RLock() defer s.settingsMu.RUnlock() return s.settings } func (s *State) SetSettings(ctx context.Context, settings settings.PortForwarding) ( outcome string) { s.settingsMu.Lock() settingsUnchanged := reflect.DeepEqual(s.settings, settings) if settingsUnchanged { s.settingsMu.Unlock() return "settings left unchanged" } if s.settings.Filepath != settings.Filepath { _ = os.Rename(*s.settings.Filepath, *settings.Filepath) } newEnabled := *settings.Enabled previousEnabled := *s.settings.Enabled s.settings = settings s.settingsMu.Unlock() switch { case !newEnabled && !previousEnabled: case newEnabled && previousEnabled: // no need to restart for now since we os.Rename the file here. case newEnabled && !previousEnabled: _, _ = s.statusApplier.ApplyStatus(ctx, constants.Running) case !newEnabled && previousEnabled: _, _ = s.statusApplier.ApplyStatus(ctx, constants.Stopped) } return "settings updated" }