Files
gluetun/internal/configuration/settings/validation/surfshark.go

61 lines
1.4 KiB
Go

package validation
import (
"sort"
"github.com/qdm12/gluetun/internal/constants"
"github.com/qdm12/gluetun/internal/models"
)
func SurfsharkRegionChoices(servers []models.Server) (choices []string) {
choices = make([]string, len(servers))
for i := range servers {
choices[i] = servers[i].Region
}
return makeUnique(choices)
}
func SurfsharkCountryChoices(servers []models.Server) (choices []string) {
choices = make([]string, len(servers))
for i := range servers {
choices[i] = servers[i].Country
}
return makeUnique(choices)
}
func SurfsharkCityChoices(servers []models.Server) (choices []string) {
choices = make([]string, len(servers))
for i := range servers {
choices[i] = servers[i].City
}
return makeUnique(choices)
}
func SurfsharkHostnameChoices(servers []models.Server) (choices []string) {
choices = make([]string, len(servers))
for i := range servers {
choices[i] = servers[i].Hostname
}
return makeUnique(choices)
}
// TODO remove in v4.
func SurfsharkRetroLocChoices() (choices []string) {
locationData := constants.SurfsharkLocationData()
choices = make([]string, 0, len(locationData))
seen := make(map[string]struct{}, len(locationData))
for _, data := range locationData {
if _, ok := seen[data.RetroLoc]; ok {
continue
}
seen[data.RetroLoc] = struct{}{}
choices = append(choices, data.RetroLoc)
}
sort.Slice(choices, func(i, j int) bool {
return choices[i] < choices[j]
})
return choices
}