Files
gluetun/internal/vpn/state/state.go
Quentin McGaw 7d824a5179 chore(settings): refactor settings processing (#756)
- Better settings tree structure logged using `qdm12/gotree`
- Read settings from environment variables, then files, then secret files
- Settings methods to default them, merge them and override them
- `DNS_PLAINTEXT_ADDRESS` default changed to `127.0.0.1` to use DoT. Warning added if set to something else.
- `HTTPPROXY_LISTENING_ADDRESS` instead of `HTTPPROXY_PORT` (with retro-compatibility)
2022-01-06 06:40:23 -05:00

48 lines
986 B
Go

package state
import (
"sync"
"github.com/qdm12/gluetun/internal/configuration/settings"
"github.com/qdm12/gluetun/internal/loopstate"
"github.com/qdm12/gluetun/internal/models"
)
var _ Manager = (*State)(nil)
type Manager interface {
SettingsGetSetter
ServersGetterSetter
GetSettingsAndServers() (vpn settings.VPN, allServers models.AllServers)
}
func New(statusApplier loopstate.Applier,
vpn settings.VPN, allServers models.AllServers) *State {
return &State{
statusApplier: statusApplier,
vpn: vpn,
allServers: allServers,
}
}
type State struct {
statusApplier loopstate.Applier
vpn settings.VPN
settingsMu sync.RWMutex
allServers models.AllServers
allServersMu sync.RWMutex
}
func (s *State) GetSettingsAndServers() (vpn settings.VPN,
allServers models.AllServers) {
s.settingsMu.RLock()
s.allServersMu.RLock()
vpn = s.vpn
allServers = s.allServers
s.settingsMu.RUnlock()
s.allServersMu.RUnlock()
return vpn, allServers
}