Files
gluetun/internal/openvpn/state.go
Quentin McGaw (desktop) 39068dda17 Maint: rework Openvpn run loop
2021-07-16 21:20:34 +00:00

180 lines
4.5 KiB
Go

package openvpn
import (
"context"
"errors"
"fmt"
"reflect"
"sync"
"github.com/qdm12/gluetun/internal/configuration"
"github.com/qdm12/gluetun/internal/constants"
"github.com/qdm12/gluetun/internal/models"
)
func newState(status models.LoopStatus,
settings configuration.OpenVPN, allServers models.AllServers,
start chan<- struct{}, running <-chan models.LoopStatus,
stop chan<- struct{}, stopped <-chan struct{}) *state {
return &state{
status: status,
settings: settings,
allServers: allServers,
start: start,
running: running,
stop: stop,
stopped: stopped,
}
}
type state struct {
loopMu sync.RWMutex
status models.LoopStatus
statusMu sync.RWMutex
settings configuration.OpenVPN
settingsMu sync.RWMutex
allServers models.AllServers
allServersMu sync.RWMutex
portForwarded uint16
portForwardedMu sync.RWMutex
start chan<- struct{}
running <-chan models.LoopStatus
stop chan<- struct{}
stopped <-chan struct{}
}
func (s *state) Lock() { s.loopMu.Lock() }
func (s *state) Unlock() { s.loopMu.Unlock() }
// SetStatus sets the status thread safely.
// It should only be called by the loop internal code since
// it does not interact with the loop code directly.
func (s *state) SetStatus(status models.LoopStatus) {
s.statusMu.Lock()
defer s.statusMu.Unlock()
s.status = status
}
// GetStatus gets the status thread safely.
func (s *state) GetStatus() (status models.LoopStatus) {
s.statusMu.RLock()
defer s.statusMu.RUnlock()
return s.status
}
func (s *state) GetSettingsAndServers() (settings configuration.OpenVPN,
allServers models.AllServers) {
s.settingsMu.RLock()
s.allServersMu.RLock()
settings = s.settings
allServers = s.allServers
s.settingsMu.RLock()
s.allServersMu.RLock()
return settings, allServers
}
var ErrInvalidStatus = errors.New("invalid status")
// ApplyStatus sends signals to the running loop depending on the
// current status and status requested, such that its next status
// matches the requested one. It is thread safe and a synchronous call
// since it waits to the loop to fully change its status.
func (s *state) ApplyStatus(ctx context.Context, status models.LoopStatus) (
outcome string, err error) {
// prevent simultaneous loop changes by restricting
// multiple SetStatus calls to run sequentially.
s.loopMu.Lock()
defer s.loopMu.Unlock()
// not a read lock as we want to modify it eventually in
// the code below before any other call.
s.statusMu.Lock()
existingStatus := s.status
switch status {
case constants.Running:
if existingStatus != constants.Stopped {
return "already " + existingStatus.String(), nil
}
s.status = constants.Starting
s.statusMu.Unlock()
s.start <- struct{}{}
// Wait for the loop to react to the start signal
newStatus := constants.Starting // for canceled context
select {
case <-ctx.Done():
case newStatus = <-s.running:
}
s.SetStatus(newStatus)
return newStatus.String(), nil
case constants.Stopped:
if existingStatus != constants.Running {
return "already " + existingStatus.String(), nil
}
s.status = constants.Stopping
s.statusMu.Unlock()
s.stop <- struct{}{}
// Wait for the loop to react to the stop signal
newStatus := constants.Stopping // for canceled context
select {
case <-ctx.Done():
case <-s.stopped:
newStatus = constants.Stopped
}
s.SetStatus(newStatus)
return newStatus.String(), nil
default:
return "", fmt.Errorf("%w: %s: it can only be one of: %s, %s",
ErrInvalidStatus, status, constants.Running, constants.Stopped)
}
}
func (s *state) GetSettings() (settings configuration.OpenVPN) {
s.settingsMu.RLock()
defer s.settingsMu.RUnlock()
return s.settings
}
func (s *state) SetSettings(ctx context.Context, settings configuration.OpenVPN) (
outcome string) {
s.settingsMu.Lock()
defer s.settingsMu.Unlock()
settingsUnchanged := reflect.DeepEqual(s.settings, settings)
if settingsUnchanged {
return "settings left unchanged"
}
s.settings = settings
_, _ = s.ApplyStatus(ctx, constants.Stopped)
outcome, _ = s.ApplyStatus(ctx, constants.Running)
return outcome
}
func (s *state) GetServers() (servers models.AllServers) {
s.allServersMu.RLock()
defer s.allServersMu.RUnlock()
return s.allServers
}
func (s *state) SetServers(servers models.AllServers) {
s.allServersMu.Lock()
defer s.allServersMu.Unlock()
s.allServers = servers
}
func (s *state) GetPortForwarded() (port uint16) {
s.portForwardedMu.RLock()
defer s.portForwardedMu.RUnlock()
return s.portForwarded
}