Initial commit: Go 1.23 release state
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103
src/cmd/link/internal/ld/macho_update_uuid.go
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103
src/cmd/link/internal/ld/macho_update_uuid.go
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// Copyright 2024 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package ld
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// This file provides helper functions for updating/rewriting the UUID
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// load command within a Go go binary generated on Darwin using
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// external linking. Why is it necessary to update the UUID load
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// command? See issue #64947 for more detail, but the short answer is
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// that newer versions of the Macos toolchain (the newer linker in
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// particular) appear to compute the UUID based not just on the
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// content of the object files being linked but also on things like
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// the timestamps/paths of the objects; this makes it
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// difficult/impossible to support reproducible builds. Since we try
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// hard to maintain build reproducibility for Go, the APIs here
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// compute a new UUID (based on the Go build ID) and write it to the
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// final executable generated by the external linker.
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import (
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"cmd/internal/notsha256"
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"debug/macho"
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"io"
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"os"
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"unsafe"
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)
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// uuidFromGoBuildId hashes the Go build ID and returns a slice of 16
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// bytes suitable for use as the payload in a Macho LC_UUID load
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// command.
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func uuidFromGoBuildId(buildID string) []byte {
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if buildID == "" {
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return make([]byte, 16)
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}
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hashedBuildID := notsha256.Sum256([]byte(buildID))
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rv := hashedBuildID[:16]
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// RFC 4122 conformance (see RFC 4122 Sections 4.2.2, 4.1.3). We
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// want the "version" of this UUID to appear as 'hashed' as opposed
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// to random or time-based. This is something of a fiction since
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// we're not actually hashing using MD5 or SHA1, but it seems better
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// to use this UUID flavor than any of the others. This is similar
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// to how other linkers handle this (for example this code in lld:
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// https://github.com/llvm/llvm-project/blob/2a3a79ce4c2149d7787d56f9841b66cacc9061d0/lld/MachO/Writer.cpp#L524).
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rv[6] &= 0xcf
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rv[6] |= 0x30
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rv[8] &= 0x3f
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rv[8] |= 0xc0
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return rv
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}
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// machoRewriteUuid copies over the contents of the Macho executable
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// exef into the output file outexe, and in the process updates the
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// LC_UUID command to a new value recomputed from the Go build id.
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func machoRewriteUuid(ctxt *Link, exef *os.File, exem *macho.File, outexe string) error {
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outf, err := os.OpenFile(outexe, os.O_RDWR|os.O_CREATE|os.O_TRUNC, 0755)
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if err != nil {
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return err
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}
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defer outf.Close()
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// Copy over the file.
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if _, err := io.Copy(outf, exef); err != nil {
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return err
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}
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// Locate the portion of the binary containing the load commands.
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cmdOffset := unsafe.Sizeof(exem.FileHeader)
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if is64bit := exem.Magic == macho.Magic64; is64bit {
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// mach_header_64 has one extra uint32.
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cmdOffset += unsafe.Sizeof(exem.Magic)
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}
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if _, err := outf.Seek(int64(cmdOffset), 0); err != nil {
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return err
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}
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// Read the load commands, looking for the LC_UUID cmd. If/when we
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// locate it, overwrite it with a new value produced by
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// uuidFromGoBuildId.
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reader := loadCmdReader{next: int64(cmdOffset),
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f: outf, order: exem.ByteOrder}
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for i := uint32(0); i < exem.Ncmd; i++ {
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cmd, err := reader.Next()
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if err != nil {
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return err
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}
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if cmd.Cmd == LC_UUID {
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var u uuidCmd
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if err := reader.ReadAt(0, &u); err != nil {
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return err
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}
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copy(u.Uuid[:], uuidFromGoBuildId(*flagBuildid))
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if err := reader.WriteAt(0, &u); err != nil {
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return err
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}
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break
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}
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}
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// We're done
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return nil
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}
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