This document provides essential information for AI assistants to help fix bugs and implement features in the LLGo project.
## About LLGo
LLGo is a Go compiler based on LLVM designed to better integrate Go with the C ecosystem, including Python and JavaScript. It's a subproject of the XGo project that aims to expand the boundaries of Go/XGo for game development, AI and data science, WebAssembly, and embedded development.
## Project Structure
-`cmd/llgo` - Main llgo compiler command (usage similar to `go` command)
-`cl/` - Core compiler logic that converts Go packages to LLVM IR
-`ssa/` - LLVM IR file generation using Go SSA semantics
-`internal/build/` - Build process orchestration
-`runtime/` - LLGo runtime library
-`chore/` - Development tools (llgen, llpyg, ssadump, etc.)
For detailed dependency requirements and installation instructions, see the [Dependencies](README.md#dependencies) and [How to install](README.md#how-to-install) sections in the README.
**Important:** The `LLGO_ROOT` environment variable must be set to the repository root when running llgo commands during development.
## Code Quality
### Format code
```bash
go fmt ./...
```
### Run static analysis
```bash
go vet ./...
```
**Note:** Currently reports some issues related to lock passing by value in `ssa/type_cvt.go` and a possible unsafe.Pointer misuse in `cl/builtin_test.go`. These are known issues.
## Common Development Tasks
### Install llgo for system-wide use
```bash
./install.sh
```
### Build development tools
```bash
go install -v ./cmd/...
go install -v ./chore/...
```
## Key Modules for Understanding
-`ssa` - Generates LLVM IR using Go SSA semantics
-`cl` - Core compiler converting Go to LLVM IR
-`internal/build` - Orchestrates the compilation process