build: separate compiler and libs
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138
compiler/internal/lib/os/exec_posix.go
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138
compiler/internal/lib/os/exec_posix.go
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// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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//go:build unix || (js && wasm) || wasip1 || windows
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package os
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import (
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"runtime"
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"syscall"
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"github.com/goplus/llgo/compiler/internal/lib/internal/itoa"
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"github.com/goplus/llgo/compiler/internal/lib/internal/syscall/execenv"
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)
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// The only signal values guaranteed to be present in the os package on all
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// systems are os.Interrupt (send the process an interrupt) and os.Kill (force
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// the process to exit). On Windows, sending os.Interrupt to a process with
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// os.Process.Signal is not implemented; it will return an error instead of
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// sending a signal.
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var (
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Interrupt Signal = syscall.SIGINT
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Kill Signal = syscall.SIGKILL
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)
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func startProcess(name string, argv []string, attr *ProcAttr) (p *Process, err error) {
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// If there is no SysProcAttr (ie. no Chroot or changed
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// UID/GID), double-check existence of the directory we want
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// to chdir into. We can make the error clearer this way.
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if attr != nil && attr.Sys == nil && attr.Dir != "" {
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if _, err := Stat(attr.Dir); err != nil {
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pe := err.(*PathError)
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pe.Op = "chdir"
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return nil, pe
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}
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}
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sysattr := &syscall.ProcAttr{
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Dir: attr.Dir,
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Env: attr.Env,
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Sys: attr.Sys,
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}
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if sysattr.Env == nil {
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sysattr.Env, err = execenv.Default(sysattr.Sys)
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if err != nil {
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return nil, err
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}
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}
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sysattr.Files = make([]uintptr, 0, len(attr.Files))
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for _, f := range attr.Files {
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sysattr.Files = append(sysattr.Files, f.Fd())
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}
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pid, h, e := syscall.StartProcess(name, argv, sysattr)
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// TODO(xsw):
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// Make sure we don't run the finalizers of attr.Files.
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// runtime.KeepAlive(attr)
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if e != nil {
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return nil, &PathError{Op: "fork/exec", Path: name, Err: e}
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}
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return newProcess(pid, h), nil
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}
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func (p *Process) kill() error {
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return p.Signal(Kill)
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}
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// ProcessState stores information about a process, as reported by Wait.
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type ProcessState struct {
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pid int // The process's id.
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status syscall.WaitStatus // System-dependent status info.
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rusage *syscall.Rusage
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}
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// Pid returns the process id of the exited process.
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func (p *ProcessState) Pid() int {
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return p.pid
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}
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func (p *ProcessState) exited() bool {
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return p.status.Exited()
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}
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func (p *ProcessState) success() bool {
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return p.status.ExitStatus() == 0
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}
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func (p *ProcessState) sys() any {
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return p.status
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}
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func (p *ProcessState) sysUsage() any {
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return p.rusage
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}
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func (p *ProcessState) String() string {
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if p == nil {
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return "<nil>"
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}
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status := p.Sys().(syscall.WaitStatus)
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res := ""
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switch {
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case status.Exited():
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code := status.ExitStatus()
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if runtime.GOOS == "windows" && uint(code) >= 1<<16 { // windows uses large hex numbers
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res = "exit status " + uitox(uint(code))
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} else { // unix systems use small decimal integers
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res = "exit status " + itoa.Itoa(code) // unix
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}
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case status.Signaled():
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res = "signal: " + status.Signal().String()
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case status.Stopped():
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res = "stop signal: " + status.StopSignal().String()
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if status.StopSignal() == syscall.SIGTRAP && status.TrapCause() != 0 {
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res += " (trap " + itoa.Itoa(status.TrapCause()) + ")"
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}
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case status.Continued():
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res = "continued"
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}
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if status.CoreDump() {
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res += " (core dumped)"
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}
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return res
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}
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// ExitCode returns the exit code of the exited process, or -1
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// if the process hasn't exited or was terminated by a signal.
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func (p *ProcessState) ExitCode() int {
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// return -1 if the process hasn't started.
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if p == nil {
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return -1
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}
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return p.status.ExitStatus()
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}
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